F-Zero GX: Difference between revisions

Jump to navigation Jump to search
500 bytes added ,  4 November 2015
16:9 support is not an enhancement, as it is in the game. But both the car and 16:9 problems are issues that users ran into and complained on the forums as being emulator problems, but was user error. These exist to preemptively address these issues
No edit summary
(16:9 support is not an enhancement, as it is in the game. But both the car and 16:9 problems are issues that users ran into and complained on the forums as being emulator problems, but was user error. These exist to preemptively address these issues)
Line 14: Line 14:


== Problems ==
== Problems ==
=== In-game Camera and Models Don't Load ===
=== In-game Camera and Models Don't Load ===
Make sure "Enable FPRF" (i.e. Floating Point Result Flag) is checked in the game settings. Without it, no races will be playable.
Make sure "Enable FPRF" (i.e. Floating Point Result Flag) is checked in the game settings. Without it, no races will be playable.
Line 33: Line 34:
=== Missing Boulder Shadows ===
=== Missing Boulder Shadows ===
In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in the D3D backend. To see their shadows properly, use the OpenGL backend. See {{issue|7183}}.
In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in the D3D backend. To see their shadows properly, use the OpenGL backend. See {{issue|7183}}.
=== Custom Cars ===
If using a bad dump, custom cars show only the pilot floating in mid air and the main body component. Redump the disc to correct the problem. See {{issue|3240}}.
{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}}
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. -->


=== Powersliding Glitch ===
=== Powersliding Glitch ===
Line 39: Line 45:
{{image|F-ZeroGX-Powerslide1.jpg|Powerslide glitch in Dolphin|}}
{{image|F-ZeroGX-Powerslide1.jpg|Powerslide glitch in Dolphin|}}
{{image|F-ZeroGX-Powerslide3.jpg|Powerslide glitch on Console|br|width=214}}
{{image|F-ZeroGX-Powerslide3.jpg|Powerslide glitch on Console|br|width=214}}
=== 16:9 ===
This game has 16:9 display capability, but requires setting the game to the "Widescreen" screen mode in the game's internal options.
<!-- Users routinely make the mistake of using the widescreen hack on the few GameCube games that support widescreen. This is here to inform them of it so they do not encounter widescreen hack problems needlessly. -->


=== {{s}}Shadow Distortion{{/s}} ===
=== {{s}}Shadow Distortion{{/s}} ===
Line 55: Line 65:
=== {{s}}Rain on Lightning Track{{/s}} ===
=== {{s}}Rain on Lightning Track{{/s}} ===
Rain on the Lightning tracks appears incorrectly on the D3D9 backend. It is present, but more difficult to see compared to the other backends, to the point where it is nearly invisible for most of the race. OpenGL and D3D11 display the effect correctly, so use one of them if you wish to see it better. Fixed with the removal of D3D9 in {{revision|4.0-155}}.
Rain on the Lightning tracks appears incorrectly on the D3D9 backend. It is present, but more difficult to see compared to the other backends, to the point where it is nearly invisible for most of the race. OpenGL and D3D11 display the effect correctly, so use one of them if you wish to see it better. Fixed with the removal of D3D9 in {{revision|4.0-155}}.
== Enhancements ==
=== 16:9 ===
This game has 16:9 display capability, but requires setting the game to the "Widescreen" screen mode in the game's internal options. Using the widescreen hack is not recommended, as it will cause graphical glitches.


== Configuration ==
== Configuration ==

Navigation menu