Super Mario Sunshine: Difference between revisions

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=== {{s}}High-Pitched Sounds{{/s}} ===
=== {{s}}High-Pitched Sounds{{/s}} ===
When the camera cannot be zoomed in, a high-pitched error sound under HLE. Use LLE audio to avoid this. See {{issue|5746}}. Fixed by {{revision|4.0-7286}}.
When the camera cannot be zoomed in, a high-pitched error sound under HLE. Use LLE audio to avoid this. See {{issue|5746|fixed}}. Fixed by {{revision|4.0-7286}}.


=== {{s}}Striped Loading Screens{{/s}} ===
=== {{s}}Striped Loading Screens{{/s}} ===
The loading screens appear "striped" in OpenGL. See {{issue|6139}}. Fixed by {{revision|4.0-4699}}.
The loading screens appear "striped" in OpenGL. See {{issue|6139|fixed}}. Fixed by {{revision|4.0-4699}}.


For users using builds before {{revision|4.0-4699}}, the behavior is as follows for OpenGL:
For users using builds before {{revision|4.0-4699}}, the behavior is as follows for OpenGL:
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=== {{s}}Clipped Wall Death{{/s}} ===
=== {{s}}Clipped Wall Death{{/s}} ===
During Pianta Village 5 (the chuckster special stage) on the last throw, there is a catcher platform that you can clip through. Clipping into the platform will make the game think you are crushed, killing you. You can get the shine in spite of the glitch but it makes completing the game very difficult. Use JITIL Recompiler to avoid the problem. See {{issue|6096}}. Fixed by {{revision|4.0-1706}}.
During Pianta Village 5 (the chuckster special stage) on the last throw, there is a catcher platform that you can clip through. Clipping into the platform will make the game think you are crushed, killing you. You can get the shine in spite of the glitch but it makes completing the game very difficult. Use JITIL Recompiler to avoid the problem. See {{issue|6096|fixed}}. Fixed by {{revision|4.0-1706}}.
{{VideoGallery
{{VideoGallery
|vid1=j91SG_a-02c|cap1=Clipped Wall Death demonstration
|vid1=j91SG_a-02c|cap1=Clipped Wall Death demonstration
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=== {{s}}Goo Bubbles{{/s}} ===
=== {{s}}Goo Bubbles{{/s}} ===
Bubbles in goo are rendered oddly regardless of configuration. See ({{issue|540}}). Fixed with merger of the tev_fixes_new branch in {{revision|4.0-1192}}.
Bubbles in goo are rendered oddly regardless of configuration. See ({{issue|540|fixed}}). Fixed with merger of the tev_fixes_new branch in {{revision|4.0-1192}}.
{{image|Super Mario Sunshine-Goo Dolphin.png|Goo/oil in Dolphin}}
{{image|Super Mario Sunshine-Goo Dolphin.png|Goo/oil in Dolphin}}
{{image|Super Mario Sunshine-Goo GameCube.png|Goo/oil on the GameCube|br|width=279}}
{{image|Super Mario Sunshine-Goo GameCube.png|Goo/oil on the GameCube|br|width=279}}


=== {{s}}White Water{{/s}} ===
=== {{s}}White Water{{/s}} ===
If anisotropic filtering is used the reflections on ocean water will enlarge to absurd proportions, basically turning the water white. See {{issue|5676}}. Resolved in a revision between {{revision|4.0-6138}} and {{revision|4.0-6251}}.
If anisotropic filtering is used the reflections on ocean water will enlarge to absurd proportions, basically turning the water white. See {{issue|5676|fixed}}. Resolved in a revision between {{revision|4.0-6138}} and {{revision|4.0-6251}}.


=== {{s}}Funky Grass{{/s}} ===
=== {{s}}Funky Grass{{/s}} ===
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