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Super Mario Sunshine: Difference between revisions
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→Graffiti Behaves Oddly
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=== Graffiti Behaves Oddly === | === Graffiti Behaves Oddly === | ||
*Anisotropic Filtering above '''1x''' (D3D only) or Anti-Aliasing to '''8x SSAA''' makes the graffiti disappear. | *Anisotropic Filtering above '''1x''' (D3D only) or Anti-Aliasing to '''8x SSAA''' makes the graffiti disappear. | ||
*The graffiti may slide across surfaces and erase itself if '''Force Texture Filtering''' or '''Scaled EFB Copy''' is enabled. | *The graffiti may slide across surfaces and erase itself if '''Force Texture Filtering''' or '''Scaled EFB Copy''' is enabled. Distant objects will look pixelated if '''Scaled EFB Copy''' is disabled though, so take your pick. | ||
*Requires Texture Cache Accuracy to safe to prevent missing graffiti textures. | *Requires Texture Cache Accuracy to safe to prevent missing graffiti textures. | ||
*'''EFB Copies to Texture Only''' is disabled in the GameINI. This means more performance hit, but fixes graffiti behaving oddly and impossible to spray away. | *'''EFB Copies to Texture Only''' is disabled in the GameINI. This means more performance hit, but fixes graffiti behaving oddly and impossible to spray away. |