3,800
edits
Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
(Template:Problems bug fix) |
m (General maintenance with AutoWikiBrowser in Bot mode) |
||
(19 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{For2|the Master Quest release|[[The Legend of Zelda: Ocarina of Time Master Quest]]|the second GameCube release|[[The Legend of Zelda: Collector's Edition]]}} | |||
{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:OoTN64-boxart.jpg|300px]] | ||
|developer | |developer = Nintendo EAD | ||
|publisher | |publisher = Nintendo | ||
|series = The Legend of Zelda | |||
|series | |released = '''Nintendo 64'''<br/>{{vgrelease|JP=November 21, 1998|NA=November 23, 1998|EU=December 11, 1998|AUS=December 18, 1998}}'''Virtual Console'''<br/>{{vgrelease|EU=February 23, 2007|NA|February 26, 2007}}{{vgrelease|JP=February 27, 2007}} | ||
|released='''Nintendo 64'''<br/>{{vgrelease|JP=November 21, 1998|NA=November 23, 1998|EU=December 11, 1998|AUS=December 18, 1998}}'''Virtual Console'''<br/>{{vgrelease|EU=February 23, 2007 | |genre = Action-adventure | ||
|genre | |modes = Single-player | ||
|modes | |input = GameCube Controller, Classic Controller | ||
|input | |forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-the-legend-of-zelda-ocarina-of-time | ||
|forumlink | |||
}} | }} | ||
Line 16: | Line 16: | ||
Ocarina of Time has had four major re-releases, the latest being on the Nintendo 3DS. It was originally ported to the Nintendo GameCube alongside an [[The Legend of Zelda: Ocarina of Time Master Quest|Ocarina of Time Master Quest]] (which featured reworked dungeons with new puzzles), and [[The Legend of Zelda: Collector's Edition]] as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively unchanged game to be outdated, other reviewers felt that the game has held up well over the years. Finally, the 3DS version was released in 2011, once again including Master Quest's rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects. | Ocarina of Time has had four major re-releases, the latest being on the Nintendo 3DS. It was originally ported to the Nintendo GameCube alongside an [[The Legend of Zelda: Ocarina of Time Master Quest|Ocarina of Time Master Quest]] (which featured reworked dungeons with new puzzles), and [[The Legend of Zelda: Collector's Edition]] as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively unchanged game to be outdated, other reviewers felt that the game has held up well over the years. Finally, the 3DS version was released in 2011, once again including Master Quest's rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects. | ||
==Emulation Information== | |||
{{GlobalProblems | {{Problems/No controller rumble}} | ||
{{GlobalProblems}} | |||
== Problems == | == Problems == | ||
Line 26: | Line 28: | ||
== Enhancements == | == Enhancements == | ||
=== | === HD Texture Pack === | ||
The | [https://forums.dolphin-emu.org/Thread-zelda-64-uhd-v4-1-2020-01-22 Zelda 64 UHD v4.1]: A complete HD/4K texture pack can be found here. The texture pack is fully retextured, but is still receiving revised updates. The texture pack contains textures for Ocarina of Time, Master Quest, Majora's Mask and several rom hacks. | ||
==== | |||
<pre> | === 16:9 === | ||
==== NA ==== | |||
<pre>$Ocarina of Time → 16:9 Widescreen (NACE01) (AR Code) | |||
04FF6838 3C073FE3 | |||
</pre> | </pre> | ||
==== | |||
<pre> | === 30FPS === | ||
==== NA ==== | |||
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 150% CPU Clock Override. Requires a GameCube controller. | |||
<pre>$Ocarina of Time → 30 FPS Switch (Part 1) [Admentus] (NACE01) (Gecko Code) | |||
289F6BA8 00000008 | |||
2113D7B4 00000000 | |||
00002FC2 00000000 | |||
CC000000 00000001 | |||
00002FC2 00000001 | |||
E0000000 80008000 | |||
</pre> | </pre> | ||
<pre>$Ocarina of Time → 30 FPS Switch (Part 2) (NACE01) (AR Code) | |||
C913D7B4 00000000 | |||
08002FC2 00000000 | |||
0112B981 00000002 | |||
08002FC2 00000001 | |||
0112B981 00000003 | |||
090800F7 000000FF | |||
0112B981 00000003 | |||
0B13F4BE 00004200 | |||
0112B981 00000001 | |||
0912B981 00000003 | |||
0112B90D 0000009C | |||
C8002FC2 00000000 | |||
4B12D060 00000000 | |||
1313F4BE 00004200 | |||
0112B981 00000003 | |||
4B13F4BE 0000FF08 | |||
0112B981 00000003 | |||
4912D621 00000000 | |||
0913FA7C 00000020 | |||
0112B981 00000002 | |||
C912B981 00000002 | |||
0913FC61 000000C8 | |||
02002FC4 00000000 | |||
4913FC61 00000034 | |||
0A002FC4 00000001 | |||
0113FC61 00000031 | |||
0913FC61 00000033 | |||
02002FC4 00000001 | |||
0913FC61 00000032 | |||
0113FC61 00000099 | |||
0112B90D 000000C0 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
Line 87: | Line 95: | ||
{{VersionCompatibilityVersion|4.0-8629|***|Randomly hangs, likely since well before this revision}} | {{VersionCompatibilityVersion|4.0-8629|***|Randomly hangs, likely since well before this revision}} | ||
{{VersionCompatibilityVersion|4.0-9154|****|Random hangs fixed this revision}} | {{VersionCompatibilityVersion|4.0-9154|****|Random hangs fixed this revision}} | ||
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
Line 92: | Line 101: | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3. | {{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Randomly hangs, usually before you get past intro.|tester=nano351}} | ||
{{testing/entry|revision=4.0-8811|OS=Linux|CPU=Intel Core i7-2620M @ 2. | {{testing/entry|revision=4.0-8811|OS=Linux|CPU=Intel Core i7-2620M @ 2.7 GHz|GPU=Intel HD Graphics 3000|result=Randomly hangs during intro, around when Navi starts flying|tester=sheepdestroyer}} | ||
{{testing/entry|revision=5.0-103|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2. | {{testing/entry|revision=5.0-103|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6 GHz|GPU=NVIDIA GeForce GTX 960M|result=Runs at 20FPS - 60VPS - 100% consistently. No hangs. Didn't play far but no crashes either.|tester=JustaPeriod}} | ||
{{testing/entry|revision=5.0-5477|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Runs flawlessly from what I can tell. I did have a one time crash at learning the Sun Song.|tester=IceStrike256}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | |||
|vid1=bbnbM2s006Q|cap1=Legend of Zelda: Ocarina of Time N64 VC on Dolphin 5.0.5477 | |||
}} | |||
{{Navigation/Zelda}} | {{Navigation/Zelda}} | ||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:Nintendo 64 games]] | [[Category:Nintendo 64 games]] |