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edits
Release 2407 and 2409
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|developer = Nintendo EAD | |developer = Nintendo EAD | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = | |series = The Legend of Zelda | ||
|released = {{vgrelease|JP=December 13, 2002|NA=March 24, 2003|EU=May 2, 2003|AUS=May 9, | |released = {{vgrelease|JP=December 13, 2002|NA=March 24, 2003|EU=May 2, 2003|AUS=May 9, 2003}} | ||
|genre = Action-adventure | |genre = Action-adventure | ||
|modes = Single-player | |modes = Single-player | ||
|input = GameCube Controller, Game Boy Advance | |input = GameCube Controller, Game Boy Advance | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-the-wind-waker--25929 | ||
}} | }} | ||
'''''The Legend of Zelda: The Wind Waker''''', released as ''The Legend of Zelda: Baton of Wind'' (ゼルダの伝説 風のタクト | '''''The Legend of Zelda: The Wind Waker''''', released as '''''The Legend of Zelda: Baton of Wind''''' ('''''ゼルダの伝説 風のタクト Zeruda no Densetsu: Kaze no Takuto''''') in Japan, is an action-adventure game and the tenth installment in ''The Legend of Zelda'' series. | ||
The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf. | The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf. | ||
Line 19: | Line 19: | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== <s>Picto Box Freeze</s> === | |||
=== | The game can briefly freeze when snapping photos. Fixed by {{revision|5.0-9638}} and {{revision|5.0-9735}}. | ||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== Mipmap Effects === | |||
Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. This breaks effects that rely on accurate mipmap levels. While support for detecting these cases was added in {{revision|5.0-5745}} it requires the CPU texture decoders. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added. | |||
{{Image|WindWakerIncorrectMipmaps.png|Incorrect Mipmap levels cause the ocean's effects to draw far off into the distance.}} | |||
{{Image|WindWakerCorrectMipmaps.png|When drawn correct, the sea's effects fade to a deep blue further away from Link.|br}} | |||
=== 16:9 Aspect Ratio Fix === | === 16:9 Aspect Ratio Fix === | ||
The built-in Widescreen Hack causes clipping issues. The following Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using | The built-in Widescreen Hack causes clipping issues. The following AR/Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. | ||
===== NA ===== | |||
<pre>16:9 Widescreen v2.3 [Ralf] | |||
060037E0 00000010 | |||
809C0004 3C00C2F6 | |||
9004000C 4815D854 | |||
06004038 000000C0 | |||
C002806C D0030014 | |||
387B288C 481B2938 | |||
C002806C D0030014 | |||
2C1C0002 481C1138 | |||
C0010008 C0428E74 | |||
C06288A4 EC020028 | |||
EC030032 EC220028 | |||
480DD5C4 9421FFF0 | |||
7C0802A6 90010014 | |||
38628C1C C022B6AC | |||
C042958C C062B6B0 | |||
C082CB30 482C9EA9 | |||
38628C1C C022CB30 | |||
C042958C C062B6B0 | |||
C082CB30 482C9E91 | |||
80010014 7C0803A6 | |||
38210010 4E800020 | |||
81830000 C00295CC | |||
C02C000C EC21002A | |||
D02C0048 48037D40 | |||
C00295CC C0230004 | |||
EC210028 D0230004 | |||
48037D3C C00295CC | |||
EC210028 48037B94 | |||
0404A428 38600099 | |||
0404A444 38800020 | |||
040E1630 4BF22A28 | |||
0416103C 4BEA27A4 | |||
0418F5CC 38800000 | |||
0419E66C 60000000 | |||
0419E908 60000000 | |||
0419E954 60000000 | |||
0419EC70 60000000 | |||
041AB610 60000000 | |||
041AC400 60000000 | |||
041AC44C 60000000 | |||
041AC770 60000000 | |||
041B6968 C0228068 | |||
041B6978 4BE4D6C0 | |||
041B955C 60000000 | |||
041C5174 C0228068 | |||
041C5188 4BE3EEC0 | |||
041CA9A8 60000000 | |||
041CC208 60000000 | |||
041CC338 60000000 | |||
041CC384 60000000 | |||
041CC778 60000000 | |||
041D37FC 60000000 | |||
041DAA38 60000000 | |||
041DAAE8 60000000 | |||
041F0678 C02295CC | |||
041F067C C042B55C | |||
041F0694 C02295CC | |||
041F0698 C042B55C | |||
041F0700 C02295CC | |||
041F0704 C042B55C | |||
041F0B70 3800006E | |||
041F102C 4BE130C1 | |||
041F103C 4BE130B1 | |||
041F8F00 4BE0B1D9 | |||
041F8F08 4BE0B1D1 | |||
041F8F10 4BE0B1C9 | |||
041F9BD4 C022B55C | |||
041F9BE0 4BE0A50D | |||
041F9C5C 4BE0A491 | |||
041F9C6C 4BE0A481 | |||
041F9C7C 4BE0A471 | |||
041F9C98 4BE0A455 | |||
041FBA20 EC3E002A | |||
041FC28C C00290AC | |||
041FD610 4BE06ADD | |||
041FD620 4BE06ACD | |||
041FD630 4BE06ABD | |||
041FEFB4 C0371954 | |||
04201D8C C08295CC | |||
0420464C 4BDFFA75 | |||
04204654 4BDFFA6D | |||
04204668 4BDFFA59 | |||
04204670 4BDFFA51 | |||
04204688 4BDFFA39 | |||
0421E6E8 38800000 | |||
04224C20 C0028CC0 | |||
04227A18 C022BA98 | |||
04227A1C C042BAC4 | |||
04227A20 C062BB18 | |||
0422B9E4 4BDD8690 | |||
04234528 38800000 | |||
042375E4 4BDCCA90 | |||
023E68E4 0000FFB1 | |||
023E68E8 0000FF00 | |||
023E68F0 000002C0 | |||
023E6958 00000079 | |||
023E69A4 0000FF8E | |||
043F7D68 C2F60000 | |||
043F7D6C 443FC000 | |||
063F89B8 00000010 | |||
C2F60000 C2EC0000 | |||
445E8000 44330000 | |||
043FA998 3FE38E39 | |||
043FB78C C3040000 | |||
</pre> | |||
==== EU ==== | |||
<pre>16:9 Widescreen v2.3.1de [Ralf] | |||
040037E0 809C0004 | |||
040037E4 3C00C2F6 | |||
040037E8 9004000C | |||
040037EC 481615C8 | |||
04004038 C002806C | |||
0400403C D0030014 | |||
04004040 387B288C | |||
04004044 481B91F4 | |||
04004048 C002806C | |||
0400404C D0030014 | |||
04004050 2C1C0002 | |||
04004054 481C7B3C | |||
04004058 C0010008 | |||
0400405C C0428E7C | |||
04004060 C06288AC | |||
04004064 EC020028 | |||
04004068 EC030032 | |||
0400406C EC220028 | |||
04004070 4E800020 | |||
04004074 9421FFF0 | |||
04004078 7C0802A6 | |||
0400407C 90010014 | |||
04004080 38628C24 | |||
04004084 C022B6BC | |||
04004088 C0429594 | |||
0400408C C062B6C0 | |||
04004090 C082CB60 | |||
04004094 482CF049 | |||
04004098 38628C24 | |||
0400409C C022CB60 | |||
040040A0 C0429594 | |||
040040A4 C062B6C0 | |||
040040A8 C082CB60 | |||
040040AC 482CF031 | |||
040040B0 80010014 | |||
040040B4 7C0803A6 | |||
040040B8 38210010 | |||
040040BC 4E800020 | |||
040040C0 81830000 | |||
040040C4 C00295D4 | |||
040040C8 C02C000C | |||
040040CC EC21002A | |||
040040D0 D02C0048 | |||
040040D4 4803BA4C | |||
040040D8 C00295D4 | |||
040040DC C0230004 | |||
040040E0 EC210028 | |||
040040E4 D0230004 | |||
040040E8 4803BA48 | |||
040040EC C00295D4 | |||
040040F0 EC210028 | |||
040040F4 4803B8A0 | |||
0404E208 38600099 | |||
0404E224 38800020 | |||
040E5370 4BF1ECE9 | |||
04164DB0 4BE9EA30 | |||
04195AF0 38800000 | |||
041A4CC0 60000000 | |||
041A4F5C 60000000 | |||
041A4FA8 60000000 | |||
041A52C4 60000000 | |||
041B1CCC 60000000 | |||
041B2ABC 60000000 | |||
041B2B08 60000000 | |||
041B2E2C 60000000 | |||
041BD224 C0228068 | |||
041BD234 4BE46E04 | |||
041BFE18 60000000 | |||
041CBB78 C0228068 | |||
041CBB8C 4BE384BC | |||
041D14C0 60000000 | |||
041D2D20 60000000 | |||
041D2E50 60000000 | |||
041D2E9C 60000000 | |||
041D3290 60000000 | |||
041DA314 60000000 | |||
041E1788 60000000 | |||
041E1838 60000000 | |||
041F39CC C02295D4 | |||
041F39D0 C042B56C | |||
041F39E8 C02295D4 | |||
041F39EC C042B56C | |||
041F3A54 C02295D4 | |||
041F3A58 C042B56C | |||
041F3EC4 3800006E | |||
041F4380 4BE0FD6D | |||
041F4390 4BE0FD5D | |||
041FB3D0 4BE08C89 | |||
041FC1C8 4BE07F11 | |||
041FC1D0 4BE07F09 | |||
041FC1D8 4BE07F01 | |||
041FCE9C C022B56C | |||
041FCEA8 4BE07245 | |||
041FCF24 4BE071C9 | |||
041FCF34 4BE071B9 | |||
041FCF44 4BE071A9 | |||
041FCF60 4BE0718D | |||
041FECE8 EC3E002A | |||
041FF554 C00290B4 | |||
042008D8 4BE03815 | |||
042008E8 4BE03805 | |||
042008F8 4BE037F5 | |||
0420227C C0371954 | |||
04205054 C08295D4 | |||
04207914 4BDFC7AD | |||
0420791C 4BDFC7A5 | |||
04207930 4BDFC791 | |||
04207938 4BDFC789 | |||
04207950 4BDFC771 | |||
042225B0 38800000 | |||
04228C3C C0028CC8 | |||
0422BB14 C022BAA0 | |||
0422BB18 C042BACC | |||
0422BB1C C062BB20 | |||
0422FAE0 4BDD4594 | |||
042395B0 38800000 | |||
0423C6D0 4BDC79A4 | |||
023EE084 0000FFB1 | |||
023EE088 0000FF00 | |||
023EE090 000002C0 | |||
023EE0F8 00000079 | |||
023EE144 0000FF8E | |||
043FF588 C2F60000 | |||
043FF58C 443FC000 | |||
044001E0 C2F60000 | |||
044001E4 C2EC0000 | |||
044001E8 445E8000 | |||
044001EC 44330000 | |||
044021C0 3FE38E39 | |||
04402FB4 C3040000 | |||
</pre> | |||
==== | ==== JP ==== | ||
<pre> | <pre>$16:9 Widescreen | ||
F6000001 80008180 | F6000001 80008180 | ||
FF601090 7C7F1B78 | FF601090 7C7F1B78 | ||
Line 133: | Line 378: | ||
60000000 00000000 | 60000000 00000000 | ||
1400001C 48000050 | 1400001C 48000050 | ||
E0000000 80008000 | |||
F6000001 80008180 | |||
A8850008 A805000C | |||
D2000004 00000002 | |||
A8C5000C 3806FF96 | |||
60000000 00000000 | |||
E0000000 80008000 | E0000000 80008000 | ||
</pre> | </pre> | ||
[https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-wind-waker-hd The Legend of Zelda - Wind Waker HD (incomplete)] | === HD Texture Packs === | ||
*[https://onthegreatsea.tumblr.com/DOWNLOADS Hypatia’s Hi-Res Wind Waker Texture Pack (completed)] | |||
*[https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-wind-waker-hd The Legend of Zelda - Wind Waker HD (incomplete)] | |||
=== Removing Distance Blur === | === Removing Distance Blur === | ||
The distance blur is built into the game, but to some, it looks off on higher resolutions. The blur can be disabled using | The distance blur is built into the game, but to some, it looks off on higher resolutions. The blur can be disabled using Action Replay codes shipped with Dolphin. | ||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|gputexdecode = Off | |||
|gputexdecodenotes = Support mipmap effects | |||
}} | }} | ||
Line 168: | Line 412: | ||
{{VersionCompatibilityVersion|4.0-6341|****|OpenGL no longer requires slow-depth}} | {{VersionCompatibilityVersion|4.0-6341|****|OpenGL no longer requires slow-depth}} | ||
{{VersionCompatibilityVersion|4.0-6422|****|D3D11 no longer requires slow-depth}} | {{VersionCompatibilityVersion|4.0-6422|****|D3D11 no longer requires slow-depth}} | ||
{{VersionCompatibilityVersion|4.0-7528|***|Windfall | {{VersionCompatibilityVersion|4.0-7528|***|Windfall crash started on Windows}} | ||
{{VersionCompatibilityVersion|4.0-8026|***|Windfall | {{VersionCompatibilityVersion|4.0-8026|***|Windfall crash fixed for Windows 8, 8.1, and 10}} | ||
{{VersionCompatibilityVersion|4.0-8032| | {{VersionCompatibilityVersion|4.0-8032|****|Windfall crash fixed for Windows 7. D3D verified working on Picto Box sidequest}} | ||
{{VersionCompatibilityVersion|5.0-9735|*****|Pictobox issues fixed}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
Line 176: | Line 421: | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3972|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 285|result=The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fraps takes a tremendous chunk out of performance. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 | |||
{{testing/entry|revision=4.0-3587|OS=Windows 7|CPU=Intel Core i7-960|GPU=NVIDIA GeForce 580|result=Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x.|tester=Kolano}} | {{testing/entry|revision=4.0-3587|OS=Windows 7|CPU=Intel Core i7-960|GPU=NVIDIA GeForce 580|result=Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x.|tester=Kolano}} | ||
{{testing/entry|revision=4.0-4647|OS=Mac OS X 10.10.1|CPU=Intel Core i5-4750 @ 3. | {{testing/entry|revision=4.0-4647|OS=Mac OS X 10.10.1|CPU=Intel Core i5-4750 @ 3.6 GHz|GPU=NVIDIA GeForce GT 755M|result=Playable, but slows down in certain areas with shuttering sound. Most of the time fine so, 8xAA and 4xAF|tester=effi}} | ||
{{testing/entry|revision=4.0-5010|OS=Windows 8.1|CPU=Intel Core i7- | {{testing/entry|revision=4.0-5010|OS=Windows 8.1|CPU=Intel Core i7-3520M @ 3.3 GHz|GPU=NVIDIA GeForce GT 640M-LE|result=I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. EFB was set to texture and fast, the default setting. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. I suspect this would not have happened at 1x resolution though. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision.|tester=UDEM-42}} | ||
{{testing/entry|revision=4.0-6697|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3. | {{testing/entry|revision=4.0-6697|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. When using the Tingle Tuner, connection is established, and there seems to be no major issues, everything works fine, but there is a FPS drop no matter how low I turn the graphics settings to around 27 to 22 FPS when using VBA-M 2.0.0 Beta 1 |tester=RoboHometro}} | ||
{{testing/entry|revision=4.0-6803|OS=Windows 7|CPU=AMD Athlon II X2 250 @ | {{testing/entry|revision=4.0-6803|OS=Windows 7|CPU=AMD Athlon II X2 250 @ 3 GHz|GPU=NVIDIA GeForce GT 440|result=Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Heating effect in Dragon Roost Cavern rooms). My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. VBA-M connection works fine, although it causes massive FPS drop in the game.|tester=SPARTA}} | ||
{{testing/entry|revision=4.0-8961|OS=Windows 10|CPU=Intel Core i5-6600K|GPU=NVIDIA GeForce GTX 970|result=Smooth 60 FPS in Direct3D, with 1080p, AAx4 and forced AFx16. Some random slowdown.|tester=}} | {{testing/entry|revision=4.0-8961|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth 60 FPS in Direct3D, with 1080p, AAx4 and forced AFx16. Some random slowdown.|tester=}} | ||
{{testing/entry|revision=5.0|OS=Windows 7 x64|CPU=Intel i7-4790K @ 4. | {{testing/entry|revision=5.0|OS=Windows 7 x64|CPU=Intel Core i7-4790K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|result=The game runs perfect with hd texture packs, eating up 20GB of RAM when prefetching is enabled. It dose not always complete prefetching couse it works only 1 out of 10 tries. When it works it is 60s to load it all into RAM, but many times the emulator crashes with memory errors while trying to load custom textures into RAM at the begining. Here is a perfect emulation with custom textures sucessfully prefetched. I have tried many setings but you can check my current one in the videos description. [https://www.youtube.com/watch?v=vg2lPSfTB9Q The Legend of Zelda: Wind Waker - Dolphin 5.0 HD Texture pack]|tester=pumab}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-4288u @ 2. | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-4288u @ 2.6 GHz|GPU=Intel Iris 5100|result=Runs just fine with default settings. Any higher than that just drops frames like crazy. |tester=sensi277}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2. | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6 GHz|GPU=NVIDIA GeForce GTX 965M|result=(Laptop) Backend: Direct3D 11, V-Sync: On, Res: 3x Native (1920x1584), 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, Per-Pixel Lighting: Checked. Works great, few blips but rare.|tester=Kavex}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD A8-7650k Black @ 3. | {{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD A8-7650k Black @ 3.8 GHz|GPU=AMD Radeon R7|result=Lässt sich wunderbar spielen, habe immer Konstante 30FPS auf 1920x1080p. (Can be played wonderfully, always has constant 30 FPX at 1920x1080) RAM: G.Skill Ares cl11 2400mHz 2x4GB Mainboard: ASRock FM2A68M-H+|tester=Blutwolf31}} | ||
{{testing/entry|revision=5.0-84|OS=Linux 4.6.3-1-Arch|CPU=Intel Core i5- | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-7500U @ 2.7 GHz|GPU=NVIDIA GeForce GTX 950m|result=Game plays at a >30 FPS at native settings with no texture issues or glitches. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering. Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack.|tester=KingArthur10}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU= | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3-4005U @ 1.7 GHz|GPU=Intel HD 4400|result=Played the game at native resolution on this cheap laptop. 30FPS most of the times. Slows down to 20-25 FPS sometimes. Fully playable till the end.|tester=PoorGuy}} | ||
{{testing/entry|revision=5.0-84|OS=Linux 4.6.3-1-Arch|CPU=Intel Core i5-4690K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 960|result=Game plays at a constant 30 FPS at native settings with no texture issues or glitches. Same results using 2.5 Native resolution, 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, FXAA Post-Processing Effect,Texture Cache:Safe, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor studdering when looking at large areas due to the textures loading, this can be fixed by prefeching custom textures (requires a lot of ram >16GB) and should also be fixed after the pack is converted to DDS format.|tester=Zalnor}} | |||
{{testing/entry|revision=5.0-2270|OS=Windows 10|CPU=AMD Ryzen R7 1700|GPU=AMD R9 280|result=GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Tested on DX11 and OpenGL. |tester=kilo}} | |||
{{testing/entry|revision=5.0-18219|OS=Ubuntu 22.04|CPU=AMD Ryzen 7 5700G @ 3.8 GHz|GPU=AMD Radeon RX Vega 8|result=Performance: Stable 30FPS (Perfectly Playable). Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, EnableGPUTextureDecoding = False, Gecko Widescreen Hack. |tester=PortalMario}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | <!--A full list of options is available at Template:VideoGallery/doc--> | ||
{{VideoGallery | {{VideoGallery | ||
|vid1= | |vid1=QZB36GiccO8|cap1=The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD) | ||
|vid2= | |vid2=VqNcksMfAjM|cap2=The Legend of Zelda: The Wind Waker Intro (Dolphin SVN r7589) | ||
|vid3= | |vid3=wgG_cnBIu1I|cap3=The Legend of Zelda: The Wind Waker [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD] | ||
|vid4= | |vid4=P6ZI9z0mgrk|cap4=Dolphin Emulator 4.0.2 - HI- RESOLUTION The Wind Waker (1080p HD) | ||
|vid5= | |vid5=cjIeSyuvBr4|cap5=The Legend of Zelda: Wind Waker - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8573 (1080p) | ||
|vid6=a2yULbDA6Dc|cap6=The Legend of Zelda - The Wind Waker at 4K on Dolphin Emulator 5.0 (1080p) | |||
| | |||
}} | }} | ||
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[[Category:GameCube games|Legend of Zelda, The: The Wind Waker]] | [[Category:GameCube games|Legend of Zelda, The: The Wind Waker]] | ||
[[Category:Zelda ucode games]] | [[Category:Zelda ucode games]] | ||
[[Category:Ships with debugging symbols]] | |||
[[Category:Games with texture packs]] |