The Legend of Zelda: Collector's Edition: Difference between revisions

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Username rename (Jhonn => mbc07)
(Username rename (Jhonn => mbc07))
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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Pentium G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Majora is quite playable : 15-20FPS, no glitches|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Pentium G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Majora is quite playable : 15-20FPS, no glitches|tester=hivaoa}}
{{testing/entry|revision=4.0-553|OS=Windows 7|CPU=Intel Pentium G630 @ 2.7GHz|GPU=NVIDIA GeForce 8400GS 512MB|result=NES Graphics are a glitched out mess. |tester=dude22072}}
{{testing/entry|revision=4.0-553|OS=Windows 7|CPU=Intel Pentium G630 @ 2.7GHz|GPU=NVIDIA GeForce 8400GS 512MB|result=NES Graphics are a glitched out mess. |tester=dude22072}}
{{testing/entry|revision=4.0-3336|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect, no glitches|tester=Jhonn}}
{{testing/entry|revision=4.0-3336|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect, no glitches|tester=mbc07}}
{{testing/entry|revision=4.0-3367|OS=Linux|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GT 640|result=Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time|tester=anon}}
{{testing/entry|revision=4.0-3367|OS=Linux|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GT 640|result=Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time|tester=anon}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.5GHz|GPU=NVIDIA GeForce GTX 660|result=NES games are unplayable due to stretching issues that aren't fixed by either XFB setting or by the config recommended on the wiki page. Ocarina of Time seems perfect save for the menu background being black with Store EFB Copies to Texture Only enabled, and discolored glitchy-looking backgrounds with the same setting disabled. Otherwise, N64 games seem to run at a flawless emulation of the N64 game, at 20 fps. Works well with OpenGL renderer, at 1080p with 4x SSAA, 16x Anistropic Filtering.|tester=Smartlord}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.5GHz|GPU=NVIDIA GeForce GTX 660|result=NES games are unplayable due to stretching issues that aren't fixed by either XFB setting or by the config recommended on the wiki page. Ocarina of Time seems perfect save for the menu background being black with Store EFB Copies to Texture Only enabled, and discolored glitchy-looking backgrounds with the same setting disabled. Otherwise, N64 games seem to run at a flawless emulation of the N64 game, at 20 fps. Works well with OpenGL renderer, at 1080p with 4x SSAA, 16x Anistropic Filtering.|tester=Smartlord}}

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