Wii Play: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Laser Hockey - Neon Tubes ===
The neon tubes in the Laser hockey game do not look correct if an internal resolution of more than 1x is used and "Scaled EFB Copy" is enabled. Disabling "Scaled EFB Copy" fixes the problem but causes other errors like unsharp textures.
{{image|Wii_Play_1xIR_Laser_hockey.png|Correct emulation. 1x internal resolution.}}
{{image|Wii_Play_6xIR_Laser_hockey.png|6x internal resolution.|br}}
=== Mii Face Corruption ===
=== Mii Face Corruption ===
Mii faces will show wrong, some NPC faces will even duplicate the player Mii's. This is often seen on old Wii games that use Miis. This can be adressed by using Single Core or Deterministic Dual Core.
Mii faces will show wrong, some NPC faces will even duplicate the player Mii's. This is often seen on old Wii games that use Miis. This can be adressed by using Single Core or Deterministic Dual Core.
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== Enhancements ==
=== Laser Hockey - Neon Tubes Bloom ===
The neon tubes in the Laser hockey game render incorrectly if an internal resolution of more than 1x is used and "Scaled EFB Copy" is enabled. Disabling "Scaled EFB Copy" fixes the problem but causes other errors like unsharp textures.
{{image|Wii_Play_1xIR_Laser_hockey.png|Correct emulation. 1x internal resolution.}}
{{image|Wii_Play_6xIR_Laser_hockey.png|6x internal resolution.|br}}


== Configuration ==
== Configuration ==
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
|dualcore = Off
|dualcore = Off
|dualcorenotes = Render Mii faces properly
|dualcorenotes = Render Mii faces correctly
|internalres = 1x
|internalresnotes = Render Laser Hockey correctly
}}
}}


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