Wii Play
| Wii Play | |
|---|---|
| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo |
| Series | Wii Games |
| Platform(s) | Wii |
| Release date(s) | JP December 2, 2006 AUS December 7, 2006 EU December 8, 2006 NA February 12, 2007 KO April 26, 2008 TW July 12, 2008 |
| Genre(s) | Party |
| Mode(s) | Single-player, Multiplayer (2) |
| Input methods | Wii Remote, Wii Remote + Nunchuk |
| Compatibility | 5 Perfect |
| GameIDs | |
| See also... |
Dolphin Forum thread |
Wii Play is a party game developed and produced by Nintendo as a supplementary title bundled within the Wii controller retail pack. Wii Play consists of nine games. All games are designed for 2 players, but can also be played either by a single player, or a single player with a computer-controlled second player. No Nunchuks are required for any of the games; however, players can use a Nunchuk as a substitute for the D-Pad for the Tanks! game if they wish. Wii Play received a sequel in 2011 entitled Wii Play: Motion which takes advantage of the Wii MotionPlus.
Problems
There are no reported problems with this title.
Enhancements
Bloom Offset at Higher IR
When playing at higher internal resolutions, bloom effects will scale incorrectly, with multiple copies of the bloom spread out from the source, which can be very distracting.
Graphics Mods can be used to render the bloom at native resolution, blur the bloom to native resolution (only available after 2603-215) or disable it altogether.
When no Graphics Mods are available for the game, disabling Scaled EFB Copy can be used as a workaround. This will render all EFB effects at native resolution.
Because bloom effects are often rendered at low resolutions, the bloom may appear shimmery when rendered at native resolution.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
| Config | Setting | Notes |
|---|---|---|
| Internal Resolution | 1x | Render Laser Hockey correctly |
Version Compatibility
The graph below charts the compatibility with Wii Play since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
| Test Entries | |||||
|---|---|---|---|---|---|
| Revision | OS | CPU | GPU | Result | Tester |
| 3.0-63 | Windows 7 | AMD Phenom II X3 720 @ 3 GHz | NVIDIA GeForce GTX 460 | Perfect: 60FPS with DX9 and 4X AA | DoctorMobius |
| 3.0-72 | Mac OS X 10.6.8 | Intel Core i3 @ 3.06 GHz | ATI Radeon HD 4670 | Broken, crashes instantly | |
| 3.0-458 | Windows 7 | AMD Athlon II X3 450 @ 3.4 GHz | AMD Radeon HD 6670 | 50~60FPS | Faefdsedf |
| 5.0-2951 | Windows 7 | Intel Celeron G1610 @ 2.6 GHz | Intel HD Graphics | A LOT of bugs, not recommended to play unless you have a real Wii Remote and a way to connect it. Mii faces almost always show wrong. | EblfIYH |
Gameplay Videos
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Wii Games (Series)
- Japan (Release region)
- Australia (Release region)
- Europe (Release region)
- North America (Release region)
- Korea (Release region)
- Taiwan (Release region)
- 2006 (Initial release year)
- Party (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 5 stars (Rating)
- Internal Resolution (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (OS): macOS
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested On (GPU): AMD
- Tested On (Release): 5.0
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- Wii games
- Games with RetroAchievements support

