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{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD FX 6100|GPU=NVIDIA GeForce GTX 650 Ti|result=Instant CTD|tester=Anon}} | {{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD FX 6100|GPU=NVIDIA GeForce GTX 650 Ti|result=Instant CTD|tester=Anon}} | ||
{{testing/entry|revision=4.0-8992|OS=Windows 10|CPU=Intel Core i5-4569K|GPU=NVIDIA GeForce GTX 660 Ti|result=Works PERFECT at 60FPS. My config: Direct X12(Experimental), DSP LLE, Resolution x2.5, 8x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Ignore Format Changes, Texture cache accuracy=Fast, Disable External Frame Buffer(XFB) and Disable Bounding Box. Also, Enable MMU on game properties, but it was selected by default.|tester=Caso Aislado}} | {{testing/entry|revision=4.0-8992|OS=Windows 10|CPU=Intel Core i5-4569K|GPU=NVIDIA GeForce GTX 660 Ti|result=Works PERFECT at 60FPS. My config: Direct X12(Experimental), DSP LLE, Resolution x2.5, 8x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Ignore Format Changes, Texture cache accuracy=Fast, Disable External Frame Buffer(XFB) and Disable Bounding Box. Also, Enable MMU on game properties, but it was selected by default.|tester=Caso Aislado}} | ||
{{testing/entry|revision=5.0-9913|OS=Lubuntu 18.10|CPU=Intel Core i3-3220 @ 3. | {{testing/entry|revision=5.0-9913|OS=Lubuntu 18.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Nearly perfect and almost always full speed. The only emulation problem is that during the hand-drawn cutscenes parts can be displayed a few pixels off. Also, when choosing a skater for Classic Mode, the game chugs heavily, but it works fine (just slowly). This game likes to screen tear on Lubuntu without V-Sync, fine on Windows 10. Played through Classic Mode and up to Beverley Hills in story mode across the last couple revisions.|tester=Xerxes}} | ||
{{testing/end}} | {{testing/end}} | ||