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Tony Hawk's American Wasteland
Tony Hawk's American Wasteland | |
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Developer(s) | Neversoft |
Publisher(s) | Activision |
Series | Tony Hawk |
Platform(s) | GameCube |
Release date(s) | NA October 18, 2005 EU October 28, 2005 |
Genre(s) | Sports, Skateboarding |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Now you can cruise through LA without loading levels or stopping gameplay in Tony Hawk's American Wasteland. You can skate or BMX through a new story mode that takes you through all-new skate areas using tricks that have never appeared in previous Tony Hawk games. The cash that you earn can be used to customize your equipment and your skater by going to tattoo parlors and skate shops. Tony Hawk's American Wasteland also includes a classic mode that features classic Tony Hawk Pro Skater maps and objectives.
Problems
Off Center Cutscenes
As of 5.0-9913, parts of cutscenes can be drawn a few pixels off from where they should be.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Tony Hawk's American Wasteland since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0 | Windows 7 | AMD FX 6100 | NVIDIA GeForce GTX 650 Ti | Instant CTD | Anon |
4.0-8992 | Windows 10 | Intel Core i5-4569K | NVIDIA GeForce GTX 660 Ti | Works PERFECT at 60FPS. My config: Direct X12(Experimental), DSP LLE, Resolution x2.5, 8x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Ignore Format Changes, Texture cache accuracy=Fast, Disable External Frame Buffer(XFB) and Disable Bounding Box. Also, Enable MMU on game properties, but it was selected by default. | Caso Aislado |
5.0-9913 | Lubuntu 18.10 | Intel Core i3-3220 @ 3.3 GHz | NVIDIA GeForce GTX 1060 | Nearly perfect and almost always full speed. The only emulation problem is that during the hand-drawn cutscenes parts can be displayed a few pixels off. Also, when choosing a skater for Classic Mode, the game chugs heavily, but it works fine (just slowly). This game likes to screen tear on Lubuntu without V-Sync, fine on Windows 10. Played through Classic Mode and up to Beverley Hills in story mode across the last couple revisions. | Xerxes |
Gameplay Videos
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- Neversoft (Developer)
- Activision (Publisher)
- Tony Hawk (Series)
- North America (Release region)
- Europe (Release region)
- 2005 (Initial release year)
- Sports (Genre)
- Skateboarding (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (CPU): Intel
- Tested On (Release): 5.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- GameCube games