3,800
edits
Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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|modes = Single-player, Multiplayer (4) | |modes = Single-player, Multiplayer (4) | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-super-smash-bros-melee--25943 | ||
}} | }} | ||
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In addition to highly refining the gameplay of ''[[Super Smash Bros.]]'', ''Melee'' also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, ''[[Super Smash Bros. Brawl]]''. ''Melee'' received universal acclaim from critics, and went on to become the best selling GameCube game of all time. | In addition to highly refining the gameplay of ''[[Super Smash Bros.]]'', ''Melee'' also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, ''[[Super Smash Bros. Brawl]]''. ''Melee'' received universal acclaim from critics, and went on to become the best selling GameCube game of all time. | ||
== Problems == | == Problems == | ||
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=== Saving Screenshots === | === Saving Screenshots === | ||
Saving a screenshot in [ | Saving a screenshot in [https://www.ssbwiki.com/Special_Melee Camera Mode of Special Melee] will just be a black image. You can fix this by turning off '''Store EFB Copies to Texture Only'''. | ||
{{Image|SSBM-Screenshot-Compare.png|001 On, 002 Off|br}} | {{Image|SSBM-Screenshot-Compare.png|001 On, 002 Off|br}} | ||
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044D2A1C 3FE38E39</pre> | 044D2A1C 3FE38E39</pre> | ||
'''Version 1.02'''<pre> | '''Version 1.02'''<pre>[Dan Salvato, mirrorbender, Achilles1515, UnclePunch] | ||
043BB05C 3EB00000 | |||
C236A4A8 00000007 | |||
38600001 986DAFE0 | |||
C03F0034 4800001D | |||
7C6802A6 C0430000 | |||
C0630004 EC2100B2 | |||
EC211824 48000010 | |||
4E800021 43A00000 | |||
435B0000 00000000 | |||
044DDB58 3E4CCCCD | |||
04086B24 60000000 | |||
04030C7C 38000064 | |||
04030C88 3800021C | |||
044DDB30 3F666666 | |||
044DDB34 BF666666 | |||
044DDB2C C3660000 | |||
044DDB28 43660000 | |||
044DDB4C 3D916873 | |||
C22FCFC4 00000004 | |||
48000011 7C6802A6 | |||
C0030000 4800000C | |||
4E800021 40DC7AE1 | |||
60000000 00000000 | 60000000 00000000 | ||
044DDB84 3E89FEFA</pre> | |||
</pre> | |||
===== PAL ===== | ===== PAL ===== | ||
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<!-- Curating revision patching is not the responsibility of the Dolphin wiki or community. The patching is already curated well by the Smash community, so we should always link to their curation, and not try to host the files and instructions ourselves. --> | <!-- Curating revision patching is not the responsibility of the Dolphin wiki or community. The patching is already curated well by the Smash community, so we should always link to their curation, and not try to host the files and instructions ourselves. --> | ||
=== Texture Pack === | === HD Texture Pack === | ||
*[https://smashboards.com/threads/melee-hd-texture-pack-dolphin-v1-01.438813/ Melee HD Texture Pack (Dolphin) (v1.01)] by UnclePunch | |||
There have been many Melee texture packs over the years, so don't stop at the one linked above. | There have been many Melee texture packs over the years, so don't stop at the one linked above. | ||
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{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410 @ 2.3 GHz|GPU=NVIDIA GeForce GT 525M|result=I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline.|tester=Doubled-revolutions}} | {{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410 @ 2.3 GHz|GPU=NVIDIA GeForce GT 525M|result=I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline.|tester=Doubled-revolutions}} | ||
{{testing/entry|revision=3.0-371|OS=Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Perfect. Solid 60FPS. No noticeable errors.|tester=Shonumi}} | {{testing/entry|revision=3.0-371|OS=Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Perfect. Solid 60FPS. No noticeable errors.|tester=Shonumi}} | ||
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Solid. | {{testing/entry|revision=3.0-415|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Solid. Odd sound glitch and slowdown at beginning of the match.|tester=}} | ||
{{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II X4 640 @ 3 GHz|GPU=AMD Radeon HD 5670|result= Runs fine at fullspeed with a little slowdown at beginning of the match.|tester=bruckxd}} | {{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II X4 640 @ 3 GHz|GPU=AMD Radeon HD 5670|result= Runs fine at fullspeed with a little slowdown at beginning of the match.|tester=bruckxd}} | ||
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i5-2430M|GPU=NVIDIA GeForce GT 540M|result=Plays perfect at 60FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect|tester=}} | {{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4 GHz|GPU=NVIDIA GeForce GT 540M|result=Plays perfect at 60FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect|tester=}} | ||
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 580|result=Plays perfect at 60FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues.|tester=RayFan9876}} | {{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 580|result=Plays perfect at 60FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues.|tester=RayFan9876}} | ||
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core 2 DUO E7400 @ 3.1 GHz|GPU=NVIDIA GeForce 8500 GT|result=Plays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues.|tester=Dmax}} | {{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core 2 DUO E7400 @ 3.1 GHz|GPU=NVIDIA GeForce 8500 GT|result=Plays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues.|tester=Dmax}} | ||
{{testing/entry|revision=3.0-766|OS=Windows 8|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 570|result=So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware).|tester=Miranda}} | {{testing/entry|revision=3.0-766|OS=Windows 8|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 570|result=So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware).|tester=Miranda}} | ||
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Plays almost perfectly, pretty stable 60FPS.|tester=Nolendil}} | {{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Plays almost perfectly, pretty stable 60FPS.|tester=Nolendil}} | ||
{{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3- | {{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330M @ 2.13 GHz|GPU=NVIDIA GeForce GT 330m|result=Runs perfectly.|tester=Krummer}} | ||
{{testing/entry|revision=3.5-336|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 680|result=Full 60FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.|tester=}} | {{testing/entry|revision=3.5-336|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 680|result=Full 60FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.|tester=}} | ||
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-2450|GPU=Intel HD Graphics 3000|result=60FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine.|tester=SpectreOne}} | {{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-2450|GPU=Intel HD Graphics 3000|result=60FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine.|tester=SpectreOne}} | ||
{{testing/entry|revision=3.5-367|OS=Windows 8|CPU=Intel Core i7-3630QM @ 3.4 GHz|GPU=NVIDIA GeForce GT 645M|result=Runs perfectly. No sound, graphical, or general glitches in sight. Always a constant 60FPS|tester=mcaso123}} | {{testing/entry|revision=3.5-367|OS=Windows 8|CPU=Intel Core i7-3630QM @ 3.4 GHz|GPU=NVIDIA GeForce GT 645M|result=Runs perfectly. No sound, graphical, or general glitches in sight. Always a constant 60FPS|tester=mcaso123}} | ||
{{testing/entry|revision=3.5-1406|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3 GHz|GPU=NVIDIA GeForce GT 520M|result=All the sound crackles disappeared after the add of Dolphin in the "3D settings" (NVIDIA panel)!|tester=Fox_McCloud45}} | {{testing/entry|revision=3.5-1406|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3 GHz|GPU=NVIDIA GeForce GT 520M|result=All the sound crackles disappeared after the add of Dolphin in the "3D settings" (NVIDIA panel)!|tester=Fox_McCloud45}} | ||
{{testing/entry|revision=3.5-1699|OS=Windows 8|CPU=Intel Core i3-3120M|GPU=Intel HD Graphics 4000|result=A consistent 60FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution.|tester=}} | {{testing/entry|revision=3.5-1699|OS=Windows 8|CPU=Intel Core i3-3120M|GPU=Intel HD Graphics 4000|result=A consistent 60FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution.|tester=}} | ||
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{{testing/entry|revision=4.0-1222|OS=Windows 7|CPU=Intel Core i5-4670K @ 4 GHz|GPU=NVIDIA GeForce GTX 760|result=Runs 100% speed. I get none of the issues listed above even when using NVIDIA w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.|tester=Darxide}} | {{testing/entry|revision=4.0-1222|OS=Windows 7|CPU=Intel Core i5-4670K @ 4 GHz|GPU=NVIDIA GeForce GTX 760|result=Runs 100% speed. I get none of the issues listed above even when using NVIDIA w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.|tester=Darxide}} | ||
{{testing/entry|revision=4.0-1818|OS=Windows 7|CPU=AMD FX-6300 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 660|result=Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info. |tester=}} | {{testing/entry|revision=4.0-1818|OS=Windows 7|CPU=AMD FX-6300 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 660|result=Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info. |tester=}} | ||
{{testing/entry|revision=4.0-2879|OS=Windows 7|CPU=Intel Celeron G1630 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 750|result=Near Perfect with minor bugs. On some levels I've had minor to moderate FPS drops. | {{testing/entry|revision=4.0-2879|OS=Windows 7|CPU=Intel Celeron G1630 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 750|result=Near Perfect with minor bugs. On some levels I've had minor to moderate FPS drops. Otherwise runs at 60FPS consistently. Can run up 4X resolution with no noticeable issues at all.|tester=drago10029}} | ||
{{testing/entry|revision=4.0-3178|OS=Windows 7|CPU=Intel Core i3-2310M @ 2.1 GHz|GPU=NVIDIA GeForce 610M|result=Fully playable @ 50FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds.|tester=HauruI}} | {{testing/entry|revision=4.0-3178|OS=Windows 7|CPU=Intel Core i3-2310M @ 2.1 GHz|GPU=NVIDIA GeForce 610M|result=Fully playable @ 50FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds.|tester=HauruI}} | ||
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=60FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black.|tester=Xerxes}} | {{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=60FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black.|tester=Xerxes}} | ||
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Runs like a dream. Minor slowdown in menus, no issues with gameplay.|tester=GAMMA}} | Runs like a dream. Minor slowdown in menus, no issues with gameplay.|tester=GAMMA}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3 GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16xAF, no anti-aliasing. Runs perfectly at 60FPS, even with widescreen hack. Higher graphical enhancements will result in performance issues.|tester=SuperFunnyBros}} | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3 GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16xAF, no anti-aliasing. Runs perfectly at 60FPS, even with widescreen hack. Higher graphical enhancements will result in performance issues.|tester=SuperFunnyBros}} | ||
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i7- | {{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i7-5930K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Runs great, occasional freezes for a few seconds as levels load, but never crashes or freezes forever|tester=Caaaaarrrrlll}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6400 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 970|result=DX11, 6x Native (4k), AA: 8x MSAA, AF: 16x. Runs perfectly @ 60FPS, only minor lag between menus. No crashes or stutter. Widescreen hack works great.|tester=Sam1}} | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6400 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 970|result=DX11, 6x Native (4k), AA: 8x MSAA, AF: 16x. Runs perfectly @ 60FPS, only minor lag between menus. No crashes or stutter. Widescreen hack works great.|tester=Sam1}} | ||
{{testing/entry|revision=5.0-18219|OS=Ubuntu 22.04|CPU=AMD Ryzen 7 5700G @ 3.8 GHz|GPU=AMD Radeon RX Vega 8|result=Performance: Stable 50FPS (Perfectly Playable). Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, EFBToTextureEnable OFF, 4:3 Aspect Ratio. |tester=PortalMario}} | |||
{{testing/end}} | {{testing/end}} | ||
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|vid7=v1ot4kahYCw|cap7=Super Smash Bros. Melee - GCN 1080p upscaled in Dolphin with Iris Xe Graphics | |vid7=v1ot4kahYCw|cap7=Super Smash Bros. Melee - GCN 1080p upscaled in Dolphin with Iris Xe Graphics | ||
|vid8=M1f3IAFqC3w|cap8=Super Smash Bros. Melee (4K / 2160p / 60 FPS / Texture Pack) - Dolphin Emulator 5.0-15571 - GameCube | |vid8=M1f3IAFqC3w|cap8=Super Smash Bros. Melee (4K / 2160p / 60 FPS / Texture Pack) - Dolphin Emulator 5.0-15571 - GameCube | ||
}} | }} | ||