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(→Anti-aliasing Shadows: can't repro this, please open a bug report if it's still an issue) |
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== Enhancements == | == Enhancements == | ||
=== Anti-aliasing Shadows === | === <s>Anti-aliasing Shadows</s> === | ||
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes. | While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes. This is either a driver-specific issue or it was fixed prior to {{revision|5.0-20787}}. | ||
{{Image|GRHP41-2.png|Shadow Glitch|br}} | {{Image|GRHP41-2.png|Shadow Glitch|br}} | ||
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