Rayman 3: Hoodlum Havoc: Difference between revisions

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→‎Anti-aliasing Shadows: can't repro this, please open a bug report if it's still an issue
(→‎Anti-aliasing Shadows: can't repro this, please open a bug report if it's still an issue)
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== Enhancements ==
== Enhancements ==
=== Anti-aliasing Shadows ===
=== <s>Anti-aliasing Shadows</s> ===
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes.
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes. This is either a driver-specific issue or it was fixed prior to {{revision|5.0-20787}}.
{{Image|GRHP41-2.png|Shadow Glitch|br}}
{{Image|GRHP41-2.png|Shadow Glitch|br}}


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