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Progress Continues
We've already had 21586 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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|modes = Single-player, Multiplayer (2) | |modes = Single-player, Multiplayer (2) | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-need-for-speed-hot-pursuit-2 | ||
}} | }} | ||
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== Emulation Information == | == Emulation Information == | ||
=== High Requirements === | === High Requirements === | ||
This game maxes out the GameCube GPU hardware by rendering as many frames as it can normally causing it to render between 20 - 30 FPS. | This game maxes out the GameCube GPU hardware by rendering as many frames as it can normally causing it to render between 20 - 30 FPS. Dolphin, by default, emulates an "infinitely fast" GPU, causing the game to always run at 60 FPS, making it more demanding than most GameCube games. Use Dolphin's "CPU Clock Override" in the Advanced configuration tab to lower the Gamecube's clock speed can force the game to slow down enough to be run properly. | ||
== Problems == | == Problems == |