SpongeBob SquarePants: Revenge of the Flying Dutchman: Difference between revisions

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General maintenance with AutoWikiBrowser in Bot mode
(drop Vicarious Visions as developer, no mention in GameCube credits, according to The Internet they did the GBA version)
m (General maintenance with AutoWikiBrowser in Bot mode)
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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-spongebob-squarepants-revenge-of-the-flying-dutchman
|forumlink = https://forums.dolphin-emu.org/Thread-gc-spongebob-squarepants-revenge-of-the-flying-dutchman
}}
}}


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{{testing/entry|revision=4.0-5110|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Licensed by Nintendo screen now displays instead of being a bunch of giant pixels thanks to {{revision|4.0-4603}}, but in order to even see it you have to turn off Skip EFB Access from CPU which causes extreme load times, upwards of 10 minutes. With the hack enabled this loading screen is somehow bypassed and the game boots quickly as normally expected. Using Skip EFB Access, after the Big Sky logo the screen goes black apparently infinitely, but mashing start lets the game continue. Plays the same as {{revision|4.0-4368}} except maybe a bit faster.|tester=Xerxes}}
{{testing/entry|revision=4.0-5110|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Licensed by Nintendo screen now displays instead of being a bunch of giant pixels thanks to {{revision|4.0-4603}}, but in order to even see it you have to turn off Skip EFB Access from CPU which causes extreme load times, upwards of 10 minutes. With the hack enabled this loading screen is somehow bypassed and the game boots quickly as normally expected. Using Skip EFB Access, after the Big Sky logo the screen goes black apparently infinitely, but mashing start lets the game continue. Plays the same as {{revision|4.0-4368}} except maybe a bit faster.|tester=Xerxes}}
{{testing/entry|revision=4.0-9237|OS=Windows 10|CPU=Intel Core i5-4690k @ 4.2 GHz|GPU=NVIDIA GeForce GTX 960|result=Running in OpenGL with Antialiasing: None, Anistropic Filtering: 1x, and Internal: Auto (Multiple of 640x528). For hacks I had to disable Skip EFB Access from CPU in order to get past the Sky logo. But otherwise runs 30-60FPS. Almost perfect, but there's still some stuttering.|tester=Spongeyperson}}
{{testing/entry|revision=4.0-9237|OS=Windows 10|CPU=Intel Core i5-4690k @ 4.2 GHz|GPU=NVIDIA GeForce GTX 960|result=Running in OpenGL with Antialiasing: None, Anistropic Filtering: 1x, and Internal: Auto (Multiple of 640x528). For hacks I had to disable Skip EFB Access from CPU in order to get past the Sky logo. But otherwise runs 30-60FPS. Almost perfect, but there's still some stuttering.|tester=Spongeyperson}}
{{testing/entry|revision=5.0-3437|OS=Windows 10|CPU=Intel Core i7-4790k @ 4 GHz|GPU=NVIDIA GeForce GTX 1070|result=Finished half the game, running in Vulkan (experimental) with Antialiasing: None, Anistropic Filtering: 1x, and Internal: 3x Native (1920x1584) for 1080p. But otherwise almost 60FPS the entire time. Pretty much perfect, just some minor graphical glitches, like Bubbles on Main Menu flickering and lights showing textures incorrectly, but nothing distracting, and i found that playing in Vulkan increases framerate and decreases stutter alot more. I did test OpenGL performance on Windows and it seems the most stable option, but framerate and stutter is very inconsistent. If you're on Windows, i suggest using Vulkan, as it's worth the very minor graphical glitches, just be in mind it's still experimental (at the time of writing this).|tester=Spongeyperson}}
{{testing/entry|revision=5.0-3437|OS=Windows 10|CPU=Intel Core i7-4790k @ 4 GHz|GPU=NVIDIA GeForce GTX 1070|result=Finished half the game, running in Vulkan (experimental) with Antialiasing: None, Anistropic Filtering: 1x, and Internal: 3x Native (1920x1584) for 1080p. But otherwise almost 60FPS the entire time. Pretty much perfect, just some minor graphical glitches, like Bubbles on Main Menu flickering and lights showing textures incorrectly, but nothing distracting, and i found that playing in Vulkan increases framerate and decreases stutter alot more. I did test OpenGL performance on Windows and it seems the most stable option, but framerate and stutter is very inconsistent. If you're on Windows, i suggest using Vulkan, as it's worth the very minor graphical glitches, just be in mind it's still experimental (at the time of writing this).|tester=Spongeyperson}}
{{testing/entry|revision=5.0-3437|OS=Mac OS X 10.12.4|CPU=Intel Core i7-4790k @ 4 GHz|GPU=NVIDIA GeForce GTX 1070|result=Finished the other half the game, running in OpenGL on Mac OS X, using the same settings as explained above, it seems that OpenGL stutters alot less on Mac OS X than it does on Windows, the game is very playable on both platforms.|tester=Spongeyperson}}
{{testing/entry|revision=5.0-3437|OS=Mac OS X 10.12.4|CPU=Intel Core i7-4790k @ 4 GHz|GPU=NVIDIA GeForce GTX 1070|result=Finished the other half the game, running in OpenGL on Mac OS X, using the same settings as explained above, it seems that OpenGL stutters alot less on Mac OS X than it does on Windows, the game is very playable on both platforms.|tester=Spongeyperson}}
{{testing/entry|revision=5.0-10833|OS=Lubuntu 18.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=The initial loading for the game is still really slow, but now it runs at 7-12% speed instead of 0-1%. It finishes in around 50 seconds (over 10x faster than before when it took 10 minutes) so it's just fine, no need for Skip EFB Access anymore. Everywhere else the game runs full speed. There's some screen tearing, probably fixed by V-Sync but I didn't try it. Since the loading screen is manageable and just slowdown, and screen tearing doesn't normally affect rating as far as I know, this game is perfect. Played up to meeting Patrick delivering food downtown.|tester=Xerxes}}
{{testing/entry|revision=5.0-10833|OS=Lubuntu 18.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=The initial loading for the game is still really slow, but now it runs at 7-12% speed instead of 0-1%. It finishes in around 50 seconds (over 10x faster than before when it took 10 minutes) so it's just fine, no need for Skip EFB Access anymore. Everywhere else the game runs full speed. There's some screen tearing, probably fixed by V-Sync but I didn't try it. Since the loading screen is manageable and just slowdown, and screen tearing doesn't normally affect rating as far as I know, this game is perfect. Played up to meeting Patrick delivering food downtown.|tester=Xerxes}}

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