Pokémon XD: Gale of Darkness: Difference between revisions

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{{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ 3 GHz|GPU=AMD Radeon HD 7970|result=Playable. Stable @ 30FPS (Settings: Direct3D11,1080p full screen with 2.5x IR, 4x AA, 2x AF + OpenMP Decoder) Music no longer fade out as frequently as in 3.0 and Xaudio2 seems working as well. Minor texture/light garbage appears and text might corrupt if the Window is left running on background.|tester=}}
{{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ 3 GHz|GPU=AMD Radeon HD 7970|result=Playable. Stable @ 30FPS (Settings: Direct3D11,1080p full screen with 2.5x IR, 4x AA, 2x AF + OpenMP Decoder) Music no longer fade out as frequently as in 3.0 and Xaudio2 seems working as well. Minor texture/light garbage appears and text might corrupt if the Window is left running on background.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i5 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 660|result=Works fine out battle, some graphical issues in battle with some attacks. Aside from that, almost Perfect.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i5 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 660|result=Works fine out battle, some graphical issues in battle with some attacks. Aside from that, almost Perfect.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=AMD FX 6300|GPU=AMD Radeon R9 270x|result=Seems to work, 60FPS most of the times (not in cutscenes) and when using OpenGL render lot's of bugs and freezes. Use Direct3D!|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=AMD FX 6300|GPU=AMD Radeon R9 270X|result=Seems to work, 60FPS most of the times (not in cutscenes) and when using OpenGL render lot's of bugs and freezes. Use Direct3D!|tester=}}
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4 GHz|GPU=NVIDIA GeForce GTX 750|result=Gameplay is relatively smooth with 30FPS during gameplay and cutscenes (Actual game runs in 30FPS), 60FPS in menus and on overworld map. 17-21FPS with distorted audio in certain areas and with purifying shadow Pokémon. Framedrops may occur during battle, especially with more graphical attacks. If the game starts crashing, uncheck "Enable dual core" under config.|tester=Combatheros}}
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4 GHz|GPU=NVIDIA GeForce GTX 750|result=Gameplay is relatively smooth with 30FPS during gameplay and cutscenes (Actual game runs in 30FPS), 60FPS in menus and on overworld map. 17-21FPS with distorted audio in certain areas and with purifying shadow Pokémon. Framedrops may occur during battle, especially with more graphical attacks. If the game starts crashing, uncheck "Enable dual core" under config.|tester=Combatheros}}
{{testing/entry|revision=4.0-8731|OS=Windows 7 x64|CPU=Intel Core i7-4790K @ 4 GHz|GPU=NVIDIA GeForce GTX 770|result=20h story play through: Game runs smoothly at 3x native Res, no Anti-Aliasing, 16x AF and using the config recommended above. ''Higher settings and/or running in windowed mode cause frequent and annoying stutter.'' Game runs perfectly otherwise, not a single crash (Dual Core was enabled). Did not encounter "Flickering Lights" and "Hexagon Brothers' Colors" issue. Compatibility should be raised back up to 5 stars despite high system requirements.|tester=SolidStateDork}}
{{testing/entry|revision=4.0-8731|OS=Windows 7 x64|CPU=Intel Core i7-4790K @ 4 GHz|GPU=NVIDIA GeForce GTX 770|result=20h story play through: Game runs smoothly at 3x native Res, no Anti-Aliasing, 16x AF and using the config recommended above. ''Higher settings and/or running in windowed mode cause frequent and annoying stutter.'' Game runs perfectly otherwise, not a single crash (Dual Core was enabled). Did not encounter "Flickering Lights" and "Hexagon Brothers' Colors" issue. Compatibility should be raised back up to 5 stars despite high system requirements.|tester=SolidStateDork}}

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