Soulcalibur II: Difference between revisions

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{{testing/entry|revision=3.0-873|OS=Windows 7|CPU=Intel Core i7 @ 2.8 GHz|GPU=AMD Radeon HD 6900|result=Game does not run. Fiddled with settings with no results.|tester=CaptainOblivious}}
{{testing/entry|revision=3.0-873|OS=Windows 7|CPU=Intel Core i7 @ 2.8 GHz|GPU=AMD Radeon HD 6900|result=Game does not run. Fiddled with settings with no results.|tester=CaptainOblivious}}
{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3 GHz|GPU=NVIDIA GeForce 410M|result=Game does not run with JIT recompiler (in mode 50Hz only) otherwise no problem with OpenGL anyway.|tester=Dratal}}
{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3 GHz|GPU=NVIDIA GeForce 410M|result=Game does not run with JIT recompiler (in mode 50Hz only) otherwise no problem with OpenGL anyway.|tester=Dratal}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-3210m|GPU=NVIDIA GeForce GT 620m|result=Runs perfect at a constant 60FPS with 4x AA and 1.5x resolution. OpenGL seems to work best.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-3210M|GPU=NVIDIA GeForce GT 620m|result=Runs perfect at a constant 60FPS with 4x AA and 1.5x resolution. OpenGL seems to work best.|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 975 BE @ 4.12 GHz|GPU=AMD R9 290|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1680x1050, increased internal resolution to 2.5x native (1600x1320), scaled EFB copies, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down).|tester=incassum}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 975 BE @ 4.12 GHz|GPU=AMD R9 290|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1680x1050, increased internal resolution to 2.5x native (1600x1320), scaled EFB copies, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down).|tester=incassum}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 965 BE @ 3.6 GHz|GPU=AMD Radeon HD 5870|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1920x1080, increased internal resolution to 3x native (1920x1584), scaled EFB copies, hide mouse cursor, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down)|tester=incassum}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 965 BE @ 3.6 GHz|GPU=AMD Radeon HD 5870|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1920x1080, increased internal resolution to 3x native (1920x1584), scaled EFB copies, hide mouse cursor, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down)|tester=incassum}}
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{{testing/entry|revision=4.0-8992|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.1 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Perfect at constant 60FPS. Direct X11, DSP LLE, Resolution x3, 4x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Skip EFB Acess from CPU, Ignore Format Changes, Store EFB copies to texture only, Texture cache accuracy=Fast, Disable External Frame Buffer(XFB) and Disable Bounding Box.
{{testing/entry|revision=4.0-8992|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.1 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Perfect at constant 60FPS. Direct X11, DSP LLE, Resolution x3, 4x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Skip EFB Acess from CPU, Ignore Format Changes, Store EFB copies to texture only, Texture cache accuracy=Fast, Disable External Frame Buffer(XFB) and Disable Bounding Box.
|tester=Caso Aislado}}
|tester=Caso Aislado}}
{{testing/entry|revision=5.0-3408|OS=Windows 10|CPU=Intel Core i7-7700k|GPU=NVIDIA GeForce 980 Ti|result=Perfect aside from missing transition effects. Auto resolution also kept switching back and forth between 4:3 and 16:9 randomly so I just set force 16:9.|tester=IceStrike256}}
{{testing/entry|revision=5.0-3408|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce 980 Ti|result=Perfect aside from missing transition effects. Auto resolution also kept switching back and forth between 4:3 and 16:9 randomly so I just set force 16:9.|tester=IceStrike256}}
{{testing/entry|revision=5.0-5209|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Needs EFB to Texture Only disabled to display lens flares.|tester=Xerxes}}
{{testing/entry|revision=5.0-5209|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Needs EFB to Texture Only disabled to display lens flares.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}

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