Soulcalibur II: Difference between revisions

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{{testing/entry|revision=4.0-4492|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Graphics and cutscenes/replays all look great and in-game after one or two matches of minor stutter it stabilizes out to a smooth 100% consistently. Widescreen Hack also works well for this game though it may cause stage lighting issues. I was able to complete all of Weapon Master mode across multiple revisions without any problems.|tester=Xerxes}}
{{testing/entry|revision=4.0-4492|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Graphics and cutscenes/replays all look great and in-game after one or two matches of minor stutter it stabilizes out to a smooth 100% consistently. Widescreen Hack also works well for this game though it may cause stage lighting issues. I was able to complete all of Weapon Master mode across multiple revisions without any problems.|tester=Xerxes}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2 GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 2.5x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2 GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 2.5x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=4.0-8992|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.1 GHz|GPU=NVIDIA Geforce GTX 660 Ti|result=Perfect at constant 60FPS. Direct X11, DSP LLE, Resolution x3, 4x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Skip EFB Acess from CPU, Ignore Format Changes, Store EFB copies to texture only, Texture cache accuracy=Fast, Disable External Frame Buffer(XFB) and Disable Bounding Box.
{{testing/entry|revision=4.0-8992|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.1 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Perfect at constant 60FPS. Direct X11, DSP LLE, Resolution x3, 4x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Skip EFB Acess from CPU, Ignore Format Changes, Store EFB copies to texture only, Texture cache accuracy=Fast, Disable External Frame Buffer(XFB) and Disable Bounding Box.
|tester=Caso Aislado}}
|tester=Caso Aislado}}
{{testing/entry|revision=5.0-3408|OS=Windows 10|CPU=Intel Core i7-7700k|GPU=NVIDIA GeForce 980 Ti|result=Perfect aside from missing transition effects. Auto resolution also kept switching back and forth between 4:3 and 16:9 randomly so I just set force 16:9.|tester=IceStrike256}}
{{testing/entry|revision=5.0-3408|OS=Windows 10|CPU=Intel Core i7-7700k|GPU=NVIDIA GeForce 980 Ti|result=Perfect aside from missing transition effects. Auto resolution also kept switching back and forth between 4:3 and 16:9 randomly so I just set force 16:9.|tester=IceStrike256}}
{{testing/entry|revision=5.0-5209|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Needs EFB to Texture Only disabled to display lens flares.|tester=Xerxes}}
{{testing/entry|revision=5.0-5209|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Needs EFB to Texture Only disabled to display lens flares.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}

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