Resident Evil Zero: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:ResidentEvilZeroGC.jpg|300px]]
|image    = [[File:ResidentEvilZeroGC.jpg|300px]]
|developer = Capcom  
|developer = Capcom
|publisher = {{vgrelease|JP/NA/EU|Capcom}}{{vgrelease|AUS=Nintendo}}
|publisher = {{vgrelease|JP/NA/EU|Capcom}}{{vgrelease|AUS=Nintendo}}
|series    = Resident Evil
|series    = Resident Evil
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}}
}}


'''''Resident Evil Zero''''', known in Japan as '''''Biohazard 0''''', is the last of the main titles to use the original Resident Evil game system prior to the changes ushered in ''[[Resident Evil 4]]''. The game's storyline serves as a prequel to ''[[Resident Evil]]'', covering ''Rebecca Chambers'' ordeal a day prior. A near straight port was released for the [[Wii]] in 2009 under the title [[Resident Evil Archives: Resident Evil Zero]].  
'''''Resident Evil Zero''''', known in Japan as '''''Biohazard 0''''', is the last of the main titles to use the original Resident Evil game system prior to the changes ushered in ''[[Resident Evil 4]]''. The game's storyline serves as a prequel to ''[[Resident Evil]]'', covering ''Rebecca Chambers'' ordeal a day prior. A near straight port was released for the [[Wii]] in 2009 under the title [[Resident Evil Archives: Resident Evil Zero]].


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


}}}}
}}}}
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{{testing/entry|revision=6535|OS=Windows 7|CPU=AMD Phenom II 955 X4 @ 3.2 GHz|GPU=ATI Radeon HD 4890|result=Perfect|tester=}}
{{testing/entry|revision=6535|OS=Windows 7|CPU=AMD Phenom II 955 X4 @ 3.2 GHz|GPU=ATI Radeon HD 4890|result=Perfect|tester=}}
{{testing/entry|revision=6666|OS=Windows 7|CPU=AMD Phenom X4 9550 @ 2.1 GHz|GPU=NVIDIA GeForce GT 8500|result=Starts, Intense lag (typically 40% speed or less).|tester=}}
{{testing/entry|revision=6666|OS=Windows 7|CPU=AMD Phenom X4 9550 @ 2.1 GHz|GPU=NVIDIA GeForce GT 8500|result=Starts, Intense lag (typically 40% speed or less).|tester=}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core I7-3612QM @ 2.1 GHz|GPU=NVIDIA GeForce GT 630M|result=Perfect|tester=Squall}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core i7-3612QM @ 2.1 GHz|GPU=NVIDIA GeForce GT 630M|result=Perfect|tester=Squall}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7 @ 3.6 GHz|GPU=ATI Radeon HD 5870|result=Almost Perfect, some BGMs will cut out, using HLE audio with XAudio2.|tester=Duriancake}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7 @ 3.6 GHz|GPU=ATI Radeon HD 5870|result=Almost Perfect, some BGMs will cut out, using HLE audio with XAudio2.|tester=Duriancake}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-3612QM 2.1 GHz|GPU=NVIDIA GeForce GT 630M|result=Perfect if checked "Skip EFB access from CPU"|tester=Squall}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-3612QM 2.1 GHz|GPU=NVIDIA GeForce GT 630M|result=Perfect if checked "Skip EFB access from CPU"|tester=Squall}}
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NOTE: I had to play with these settings quite a bit until I found the perfect combination, and this is every setting I used.
NOTE: I had to play with these settings quite a bit until I found the perfect combination, and this is every setting I used.


Framelimit: 60 -  
Framelimit: 60 -
Backend: Direct3D -  
Backend: Direct3D -
Fullscreen Resolution: 1920x1080 -  
Fullscreen Resolution: 1920x1080 -
Aspect Ratio: Stretch To Window -  
Aspect Ratio: Stretch To Window -
V-Sync-On -  
V-Sync-On -
Render To Main Window -  
Render To Main Window -
Internal Resolution: 4xNative -  
Internal Resolution: 4xNative -
AntiAliasing: 8 Samples (Quality level 32) -  
AntiAliasing: 8 Samples (Quality level 32) -
Anistropic Filtering: 16x -  
Anistropic Filtering: 16x -
Scaled EFB Copy -  
Scaled EFB Copy -
Force Texture Filtering -  
Force Texture Filtering -
Per Pixel Lighting -  
Per Pixel Lighting -
Widescreen Hack Enabled -  
Widescreen Hack Enabled -
EFB: Virtual -  
EFB: Virtual -
DSP: HLE Fast -  
DSP: HLE Fast -
Audio Backend: XAudio2 -  
Audio Backend: XAudio2 -
Everything on Core was a solid blue Square
Everything on Core was a solid blue Square
|tester=tx3000}}
|tester=tx3000}}

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