16,368
edits
Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=Ishiiruka-427|OS=Windows 8.1|CPU=Intel Core i7-4790K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 760|result=[https://www.youtube.com/watch?v=ilZAXOdrpGM Super Mario Galaxy 2 @ 60FPS]|tester=boooi}} | {{testing/entry|revision=Ishiiruka-427|OS=Windows 8.1|CPU=Intel Core i7-4790K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 760|result=[https://www.youtube.com/watch?v=ilZAXOdrpGM Super Mario Galaxy 2 @ 60FPS]|tester=boooi}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r6569|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.7 GHz|GPU=ATI Radeon HD 5770|result=[https://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=pipdjs}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6 GHz|GPU=ATI Radeon HD 5450|result=Perfect with DX11 Plug-in faster than DX9 in this game, 25~50FPS, disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance|tester=Markon89}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r7411|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6 GHz|GPU=ATI Radeon HD 3650|result=Perfect,30~60VPS|tester=}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r7489|OS=Windows 7|CPU=Intel Pentium E8400 @ 3.6 GHz|GPU=NVIDIA GeForce 8800 GT|result=Perfect with DX9,30-60FPS |tester=LynxOfTime}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r7504|OS=Windows 7|CPU=Intel Core i3 @ 3.07 GHz|GPU=NVIDIA GeForce 9500 GT|result=Perfect in most areas 40-60FPS|tester=}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r7533|OS=Windows 7|CPU=AMD Athlon 64 X2 3000+ @ 2 GHz|GPU=NVIDIA GeForce 560 Ti|result=Visually fine, 50% speed on D3D9 with fog off |tester=Hasney}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r7612|OS=Windows 7|CPU=Intel Core i7-2600K @ 4 GHz|GPU=NVIDIA GeForce GTX 570|result=Perfect with DX11, 55-60FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r7671|OS=Windows 7|CPU=Intel Core i7-930 @ 4 GHz|GPU=NVIDIA GeForce GTX 470|result=Perfect in most areas while using DX11, 50-60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly. World 3 is slower than other worlds.|tester=}} | ||
{{testing/entry|revision=3.0-71|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.9 GHz|GPU=AMD Radeon HD 6870|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}} | {{testing/entry|revision=3.0-71|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.9 GHz|GPU=AMD Radeon HD 6870|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r7695|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @3.2 GHz|GPU=NVIDIA GeForce 9600 GT|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40FPS in DSP-LLE (needed for Grand level stars)|tester=alfrix}} | ||
{{testing/entry|revision=3.0-194|OS=Windows 7|CPU=AMD FX 8120 @ 3.1 GHz|GPU=AMD Radeon HD 6950|result=Playable stable 60FPS at 720p internal resolution. Though CPU speed varies between 60% and 100%(In the most levels its 90%-100%, but in some the speed is about 60%-70% which leads to lagging). At GrandStar-Levels it just worked with DSP-LLE plugin and not with DSP-HLE and XAudio2 back-end. But with DSP-LLE the music lags extremely, that's why I play it with the DSP-HLE plugin unless I'm at GrandStar level.|tester=RnBandCrunk}} | {{testing/entry|revision=3.0-194|OS=Windows 7|CPU=AMD FX 8120 @ 3.1 GHz|GPU=AMD Radeon HD 6950|result=Playable stable 60FPS at 720p internal resolution. Though CPU speed varies between 60% and 100%(In the most levels its 90%-100%, but in some the speed is about 60%-70% which leads to lagging). At GrandStar-Levels it just worked with DSP-LLE plugin and not with DSP-HLE and XAudio2 back-end. But with DSP-LLE the music lags extremely, that's why I play it with the DSP-HLE plugin unless I'm at GrandStar level.|tester=RnBandCrunk}} | ||
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-860 @ 1.2 GHz|GPU=NVIDIA GeForce GT 210|result=Playable stable 10FPS at 800x600 internal res at 1.5x no AA or Anisotropic|tester=SXPanda}} | {{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-860 @ 1.2 GHz|GPU=NVIDIA GeForce GT 210|result=Playable stable 10FPS at 800x600 internal res at 1.5x no AA or Anisotropic|tester=SXPanda}} |