New Super Mario Bros. Wii: Difference between revisions

Jump to navigation Jump to search
(Removed "Texture Cache Related" and related config. No longer valid after the TexCache rewrite and the removal of that option before release 3.0. (restore it if you want it for legacy purposes))
Line 147: Line 147:
{{Test Entry|revision= 3.0|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 320M, 256MB DDR2|result=Near Perfect 55 - 60 fps in all levels except those w/ lava, brings FPS down to 30 - 50 fps @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me!|tester=[[User:Tyro|Tyro]]}}
{{Test Entry|revision= 3.0|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 320M, 256MB DDR2|result=Near Perfect 55 - 60 fps in all levels except those w/ lava, brings FPS down to 30 - 50 fps @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me!|tester=[[User:Tyro|Tyro]]}}
{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 3x Native.  No slowdowns.  Disappearing blue coins and non-rotating coins still an issue.|tester=MegaJump}}
{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 3x Native.  No slowdowns.  Disappearing blue coins and non-rotating coins still an issue.|tester=MegaJump}}
{{Test Entry|revision=7683|OS=Windows 7 x64|CPU=Intel Core i5-2400S @ 2.5GHz|GPU=ATI RADEON HD 6750M 512MB|result=IMAC 21.5 MID 2011, direct3d11 1.5x resolution,EFB RAM, Frame Buffer Virtual,fix processes on cores, JITL, enable double core and next option, hacks: all but Open CL and ilumination, average 84% 40-55 fps .|tester=Baltim}}
|}
|}


Anonymous user

Navigation menu