Blaster Master: Overdrive: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title         =Blaster Master: Overdrive
|title = {{SUBPAGENAME}}
|image          =[[File:Blaster Master-Overdrive.jpg|175px]]
|developer = Sunsoft
|caption        =
|publisher = Gaijinworks
|developer     =Sunsoft
|series = ''Blaster Master''
|publisher     =Gaijinworks
|genre = Platformer
|series         =''Blaster Master''
|modes = Single-player
|genre         =Platformer
|ratings = {{vgratings|ESRB=E10+|PEGI=7+}}
|modes         =Single-player
|platforms = [[WiiWare]]
|ratings       ={{vgratings|ESRB=E10+|PEGI=7+}}
|input = Wii Remote
|platforms     =[[WiiWare]]
|image = [[File:Blaster Master-Overdrive.jpg|175px]]
|input         =Wii Remote
|compatibility = {{Ratings|name=Blaster Master: Overdrive}}
}}
}}


'''Blaster Master: Overdrive''' is a platforming and run and gun video game released by Sunsoft and Gaijinworks as a WiiWare title for the Wii game console. It is an update of the formula and soundtrack of the original Blaster Master game, also produced by Sunsoft, in 1988.
'''Blaster Master: Overdrive''' is a platforming and run and gun video game released by Sunsoft and Gaijinworks as a [[WiiWare]] title for the [[Wii]] game console. It is an update of the formula and soundtrack of the original Blaster Master game, also produced by Sunsoft, in 1988.


== Problems ==
== Problems ==
===Save State Support===
=== Save State Support ===
Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible.
Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible.


===Hung Music Notes===
=== Hung Music Notes ===
Notes of the music sometimes hang, playing continuously until the game is reset.
Notes of the music sometimes hang, playing continuously until the game is reset.


===Visible Sprite Edges===
=== Visible Sprite Edges ===
Sprites are slightly mis-sized, causing visible gaps at their edges in the side-scrolling view. This can be corrected by using "Real XFB", but such will lower image quality.
Sprites are slightly mis-sized, causing visible gaps at their edges in the side-scrolling view. This can be corrected by using "Real XFB", but such will lower image quality.


[[File:Blaster Master-Overdrive Sprite Edges.jpg|Visible Sprite Edges|300px]]
[[File:Blaster Master-Overdrive Sprite Edges.jpg|Visible Sprite Edges|300px]]


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb                  = Real
|xfb                  = Real
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
|}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=jPIec-foal8 Blaster Master Overdrive (WiiWare) on Dolphin SVN R 5063 - Nintendo Wii Emulator]
*[http://www.youtube.com/watch?v=jPIec-foal8 Blaster Master Overdrive (WiiWare) on Dolphin SVN R 5063 - Nintendo Wii Emulator]


[[Category:Platform games]]
[[Category:Platform games]]
[[Category:WiiWare games]]
[[Category:WiiWare games]]
[[Category:Platformer games]]
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