Release 2407 and 2409
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Xenoblade Chronicles: Difference between revisions
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{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel i7-920 @ 3.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles. Happens occasionally during cut-scenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek.|tester=Getz2oo3}} | {{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel i7-920 @ 3.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles. Happens occasionally during cut-scenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek.|tester=Getz2oo3}} | ||
{{testing/entry|revision=7714|OS=Windows Vista x64|CPU=Intel Core i5-750 @ 4GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; Few cut-scenes have crackling sound.|tester=X}} | {{testing/entry|revision=7714|OS=Windows Vista x64|CPU=Intel Core i5-750 @ 4GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; Few cut-scenes have crackling sound.|tester=X}} | ||
{{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel i5-480M @ 2.67GHz|GPU=nVidia GeForce GT 540M(1GB)|result=PAL version tested; Here's my settings: Disable Audio Throttle, JIT Recompiler, DSP HLE Emulation, XAudio2(48000Hz), Anti-Aliasing(None), Anisotropic Filtering(1x), Uncheck Disable at EFB Copies, Uncheck RAM at EFB Copies, Check Disable at External Frame Buffer, and Check OpenMP Texture Decoder; Now game runs fine from 20 to 25 FPS but I was still not contented; Patched the ISO using the PPF-O-MATIC v3.0; Taskkill(explorer.exe) using the ".bat" method; Used the Game Booster 3.0 by IObit; Now game runs surely from 22 to 30 FPS and most of the time constant 25 FPS except when you reach Alcamoth where the environment gets heavy; Crackling sound will experience when FPS goes below 20 or 23.|tester=Vehn Dreakk}} | |||
{{testing/end}} | {{testing/end}} | ||