Super Smash Bros. Brawl: Difference between revisions

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Completely retested this game on 3.0-179. Purged issues that couldn't be reproduced and also removed reference tho issues that was marked as "invalid" or "duplicate".
(Undo revision 27408 by 75.47.69.173 This section was added to reduce the flood of people asking about it. It does not support piracy, but it keeps a neutral tone for politeness.)
(Completely retested this game on 3.0-179. Purged issues that couldn't be reproduced and also removed reference tho issues that was marked as "invalid" or "duplicate".)
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== Problems ==
== Problems ==
===Graphics===
===Graphics===
*The post battle stats are corrupt, refer {{issue|2697}} and {{issue|803}}. In random cases, the credits screen (after beating classic mode) may suffer from the same issue. Names above characters during matches are also corrupted. Set EFB Copies to Ram to fix it.
*The post battle stats are corrupt. In random cases, the credits screen (after beating classic mode) may suffer from the same issue. Names above characters during matches are also corrupted. Setting EFB Copy to RAM fix these issues.
<div style="float:left;">[[File:Super Smash Bros. Melee-Corrupt Stats.jpg|thumb|300px|Corrupt]]</div>
<div style="float:left;">[[File:Super Smash Bros. Melee-Corrupt Stats.jpg|thumb|300px|Corrupt]]</div>
<div style="float:left;">[[File:Super Smash Bros. Melee-Non-Corrupt Stats.jpg|thumb|300px|Appropriate]]</div><div style="clear:both;"></div>
<div style="float:left;">[[File:Super Smash Bros. Melee-Non-Corrupt Stats.jpg|thumb|300px|Appropriate]]</div><div style="clear:both;"></div>
*After winning a stage in classic mode, a green rectangle is visible. ({{issue|2828}})
*After winning a stage in classic mode, a green rectangle is visible ({{issue|2828}}), currently there is no fix for this issue...
<div style="float:left;">[[File:Super Smash Bros. Brawl-Classic Results.png|thumb|300px]]</div><div style="clear:both;"></div>
<div style="float:left;">[[File:Super Smash Bros. Brawl-Classic Results.png|thumb|300px]]</div><div style="clear:both;"></div>


===Audio===
===Audio===
Audio randomly crackles and feeds-back when using the DSP HLE audio engine. The error is random, and its severity depends on the specific revision. Use the DSP LLE audio engine to avoid this. Note: DSP LLE requires a dumped DSP bios from a physical console. Instructions are [http://forums.dolphin-emulator.com/showthread.php?tid=3823 on this forum thread] The music glitches will always end when a new music track is played; so any music problems encountered will end with the current fight, when leaving the menus, or when playing another track in the sound test.
Audio randomly crackles and feeds-back when using the DSP HLE audio engine. The error is random, and its severity depends on the specific revision. Use the DSP LLE audio engine to avoid this. Note: DSP LLE requires a dumped DSP ROM from a physical console. Instructions are [http://forums.dolphin-emulator.com/showthread.php?tid=3823 on this forum thread] The music glitches will always end when a new music track is played; so any music problems encountered will end with the current fight, when leaving the menus, or when playing another track in the sound test. Also, using the XAudio2 backend on Windows result in pitch issues with the audio of movies.


===Controls===
===Controls===
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===Master Pieces===
===Master Pieces===
Attempting to load a Master Piece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. This is caused by Dolphin not supporting in game soft resets. [[Metroid Prime: Trilogy]] also has this issue.
Attempting to load a Master Piece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. This is caused by Dolphin having only a partial support for in-game soft resets. [[Metroid Prime: Trilogy]] also has this issue.
 
===Cutscenes===
Sometimes cutscenes are very slow, even if dolphin shows 60fps and the gamespeed at 100%.
 
===Homebrew===
Moveset swaps don't seem to work, crashing the emulator on the character selection screen or when a character is chosen.


===Saving Screenshots===
===Saving Screenshots===
The game crashes when taking a screenshot using in-game tools; (use Dolphin's screen shot tool instead).
The game crashes when taking a screenshot using in-game tools; you can fix this enabling EFB Copy to RAM or using Dolphin's screenshot tool instead.
 
===Stability without Unlimited JIT cache===
The game may crash during classic mode, during battles vs. a 10-man team. This can be fixed enabling ''Unlimited JIT Cache'' in older revisions (newer revisions has a built-in patch to this issue).


===<s>Broken Revisions</s>===
===Broken Revisions===
In {{revision|7476}} a "WriteARAM" change was made that inadvertently breaks Super Smash Bros Brawl. When the game is launched, it immediately freezes with the message "Please Insert Super Smash Bros. Game Disc". The problem was fixed in {{revision|7482}}.
Some revisions have WriteARAM code changes that inadvertently breaks Super Smash Bros Brawl and some other games. When the game is launched, it immediately freezes with the message "Please Insert Super Smash Bros. Game Disc". This problem doesn't seem to occur on {{revision|7482}} and newer.


== Configuration ==
== Configuration ==
{{Config
{{Config
|dualcore                  =
|efbcopy                  = RAM
|dualcorenotes            =
|efbcopynotes              = Corrects corrupt graphics issue and fix built-in screenshot tool.
|idleskipping              =
|idleskippingnotes        =
|dsplleonthread            =
|dsplleonthreadnotes      =
|hletheipll                =
|hletheipllnotes          =
|cpuengine                =
|cpuenginenotes            =
|gfxbackend                =
|gfxbackendnotes          =
|forcefilter              =
|forcefilternotes          =
|widescreenhack            =
|widescreenhacknotes      =
|cpuefbaccess              =
|cpuefbaccessnotes        =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy            =
|efbscaledcopynotes        =
|disablefog                =
|disablefognotes          =
|efbcopy                  = RAM (cache enabled)
|efbcopynotes              = Corrects corrupt graphics issue.
|xfb                      =
|xfbnotes                  =
|realxfb                  =
|realxfbnotes              =
|dspengine                =
|dspenginenotes            =
|hleaudio                  =
|hleaudionotes            =
|dtkmusic                  =
|dtkmusicnotes            =
|jitdynarec                =
|jitdynarecnotes          =
|audiothrottle            =
|audiothrottlenotes        =
|audiobackend              =
|audiobackendnotes        =
|hacks                    =
|hacksnotes                =
|projectionhack            =
|projectionhacknotes      =
|patches                  =
|patchesnotes              =
}}
}}


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