Super Mario Galaxy 2: Difference between revisions
Jump to navigation
Jump to search
→Testing
(Grammar, Clarity) |
|||
Line 65: | Line 65: | ||
{{Test Entry|revision=7695|OS=Windows 7 x64|CPU=Intel Q6600 @3.2GHz|GPU=nVidia GeForce 9600 GT 512MB|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40fps in DSP-LLE (needed for Grand level stars)|tester=alfrix}} | {{Test Entry|revision=7695|OS=Windows 7 x64|CPU=Intel Q6600 @3.2GHz|GPU=nVidia GeForce 9600 GT 512MB|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40fps in DSP-LLE (needed for Grand level stars)|tester=alfrix}} | ||
{{Test Entry|revision=3.0-71|OS=Windows 7 x64|CPU=AMD Phenom II X4 970 @ 3.9GHz|GPU=AMD Radeon HD 6870 1GB|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}} | {{Test Entry|revision=3.0-71|OS=Windows 7 x64|CPU=AMD Phenom II X4 970 @ 3.9GHz|GPU=AMD Radeon HD 6870 1GB|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}} | ||
{{Test Entry|revision=3.0-204|OS=Windows 7 x64|CPU= Intel i7 860 @ 2.80GHz|GPU=Nvidia GTS 450|result= Playable stable 60 fps at 720p internal res at 1.5x no AA or Anisotropic |tester= SXPanda}} | |||
{{testing/end}} | {{testing/end}} | ||