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Super Mario Sunshine: Difference between revisions
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Added additional test environment
(Undo revision 27539 by 59.101.59.172 (The scrubbing sirena beach issue is sufficient to know that this game arent perfect on Dolphin...))) |
(Added additional test environment) |
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{{testing/entry|revision=3.0-94|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Playable: constant 30 FPS, except in big areas (20-30 FPS).|tester=Jhonn}} | {{testing/entry|revision=3.0-94|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Playable: constant 30 FPS, except in big areas (20-30 FPS).|tester=Jhonn}} | ||
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully Playable: Graphics and sound can stall for a fraction of a second between scene changes occasionally causing a slight sound stutter, again for a fraction of a second, otherwise no known problems.|tester=}} | {{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully Playable: Graphics and sound can stall for a fraction of a second between scene changes occasionally causing a slight sound stutter, again for a fraction of a second, otherwise no known problems.|tester=}} | ||
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5 750 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=Perfectly playable. 30 FPS consistent, with very rare drops to around 90%. Only exception is secret shine involving tall grass and 8 red coins, which runs around 60%.|tester=crumbworks}} | |||
{{testing/end}} | {{testing/end}} | ||