F-Zero GX: Difference between revisions

Jump to navigation Jump to search
→‎Problems: Marked vehicle shadows as strikethrough. Saw it myself, the shadow problem appears solved.
(→‎Problems: Marked vehicle shadows as strikethrough. Saw it myself, the shadow problem appears solved.)
Line 13: Line 13:


== Problems ==
== Problems ==
=== Vehicle Shadows ===
Shadows under vehicles are broken. With EFB to Texture, this is permanent, though occasionally shadows may be displayed correctly. Issue seems fixed with to EFB to RAM. This, however, slows rendering. When the player switches between standard view and cockpit view for a prolonged time, shadows become broken once again.
In last revisions it's fixed.


=== Rain on Lightning Track ===
=== Rain on Lightning Track ===
Line 26: Line 23:
The game tends to crash at random during Grand Prix races with EFB to RAM, but runs fine with EFB to Texture.
The game tends to crash at random during Grand Prix races with EFB to RAM, but runs fine with EFB to Texture.
Work well in last revisions, on GL plugin.
Work well in last revisions, on GL plugin.
=== <s>Vehicle Shadows</s> ===
Shadows under vehicles are broken. With EFB to Texture, this is permanent, though occasionally shadows may be displayed correctly. Issue seems fixed with to EFB to RAM. This, however, slows rendering. When the player switches between standard view and cockpit view for a prolonged time, shadows become broken once again. Fixed in recent revisions.


=== <s>Custom Vehicles</s> ===
=== <s>Custom Vehicles</s> ===

Navigation menu