Monster Hunter Tri: Difference between revisions

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(Alot of the problems listed here are really old (2 years), and have been there for a looong time. Just did a little testing with the game, and I never saw any of them. So I just cleared them out.)
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{{testing/entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfectly playable at full speed 30 FPS even in village (At 720p, 4x ssa and 16x anisotropic filtering enabled). Slows down with many huge monsters at 23-26 FPS, in caves with monsters about 23 FPS, overclocking should resolve this.|tester=Spardadvlking3 (YouTube account)}}
{{testing/entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfectly playable at full speed 30 FPS even in village (At 720p, 4x ssa and 16x anisotropic filtering enabled). Slows down with many huge monsters at 23-26 FPS, in caves with monsters about 23 FPS, overclocking should resolve this.|tester=Spardadvlking3 (YouTube account)}}
{{testing/entry|revision=3.0-159|OS=Linux x86_64 Lubuntu 11.10|CPU=AMD Athlon II X2 @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Perfect playable: Slow with many monsters and in the village.|tester=Theredbaron}}
{{testing/entry|revision=3.0-159|OS=Linux x86_64 Lubuntu 11.10|CPU=AMD Athlon II X2 @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Perfect playable: Slow with many monsters and in the village.|tester=Theredbaron}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.5GHz|GPU=AMD Radeon HD 6950|result=Constant 30 FPS in OpenGL(4xNativeRes, Per-pixel light, AFx2) Anti-aliasing cause wireframe to show, especially in darker areas (at 4xNative AA doesn't really improve the display in 1080p anyway). AF effect is even less noticeable. Pixel light might look better (or at least different). Some strange sound glitches (rare distant random sounds)|tester=jonhwoods}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.5GHz|GPU=AMD Radeon HD 6950|result=Constant 30 FPS in OpenGL (4xNativeRes, Per-pixel light, AFx2) Anti-aliasing cause wireframe to show, especially in darker areas (at 4xNative AA doesn't really improve the display in 1080p anyway). AF effect is even less noticeable. Pixel light might look better (or at least different). Some strange sound glitches (rare distant random sounds)|tester=jonhwoods}}
{{testing/entry|revision=3.0-638|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Direct3D9, 1920x1080 internal res. Perfect 30fps. No issues, even without disabling lighting using hotkeys as suggested.|tester=Royerson}}
{{testing/entry|revision=3.0-638|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Direct3D9, 1920x1080 internal res. Perfect 30 FPS. No issues, even without disabling lighting using hotkeys as suggested.|tester=Royerson}}
{{testing/end}}
{{testing/end}}


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