Mario Super Sluggers: Difference between revisions

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== Problems ==
== Problems ==
=== Shaking ===
=== Shaking ===
With the DX11 backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. DX9 and OpenGL do not have the shaking error, use one of those as your video backend to avoid the issue.
With the DX11 backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. DX9 and OpenGL do not have the shaking error, use one of those as your video backend to avoid the issue.


=== Sound Desyncs ===
=== Sound Desyncs ===
The musical instruments may desync with one another with DSP HLE. Use [[DSP LLE]] to fix it.
The musical instruments may desync with one another with DSP HLE. Desyncs can lead to game freezes. Use [[DSP LLE]] to fix it.


=== <s>Blur</s> ===
=== <s>Blur</s> ===
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|gfxbackend = DX9 or OpenGL
|gfxbackend = DX9 or OpenGL
|gfxbackendnotes = DX11 has a shaking issue
|gfxbackendnotes = DX11 has a shaking issue
|efbcopy = RAM
|efbcopynotes = Restores the menus' blurring effects
|dspengine = DSP-LLE
|dspengine = DSP-LLE
|dspenginenotes = Fixes music desyncs
|dspenginenotes = Fixes music desyncs

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