New Super Mario Bros. Wii: Difference between revisions

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(Undo revision 56187 by 207.196.200.25 (talk) The size perimeter is depreciated, and no long used here.)
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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=3.5-514|OS=Windows 7 x64|CPU=Intel Core i7 1670QM@ 2.20GHz (3.0GHz Turbo Boost)|GPU=nVidia Geforce GTX 560M|result=
Full speed with animated textures at certain settings.
-Use Direct3D11 Backend and JITL recompiler for highest possible performance.
-To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
-To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.
|tester=vgf89}}
{{testing/entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7|GPU=nVidia GeForce GTX 460|result=Good|tester=}}
{{testing/entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7|GPU=nVidia GeForce GTX 460|result=Good|tester=}}
{{testing/entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5|GPU=ATI Radeon HD 5730|result=Very Good (60 frames in HDD)|tester=}}
{{testing/entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5|GPU=ATI Radeon HD 5730|result=Very Good (60 frames in HDD)|tester=}}
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