Sonic Riders: Difference between revisions

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== Problems ==
== Problems ==
=== Hero Story Crash ===
=== Hero Story Crash ===
The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties.
The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties.


=== Audio Desync ===
=== Specular Highlights ===
The audio keeps getting further and further ahead of the video during cutscenes. This can be fixed by setting the framelimit to "audio" and checking "limit by fps". This may also be fixed by using [[DSP LLE]].
Specular highlights do not appear in D3D11 or OpenGL. They only appear correctly in the D3D9 backend. See {{issue|6169}}.
{{image|SonicRiders Specular1.jpg|No specular highlights in D3D11 and OpenGL}}
{{image|SonicRiders Specular2.jpg|Proper emulation|br}}
 
=== Audio Desync in cutscenes ===
The audio will get further and further ahead of the video during cutscenes. Use [[DSP LLE]] to fix this problem.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend   = D3D9
|gfxbackendnotes  = Needed for specular highlights
|dspengine   = LLE
|dspenginenotes    = Avoids sound issues during extended play
}}
}}


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