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== Problems == | == Problems == | ||
=== Hero Story Crash === | === Hero Story Crash === | ||
The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties. | The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties. | ||
=== Audio Desync === | === Specular Highlights === | ||
The audio | Specular highlights do not appear in D3D11 or OpenGL. They only appear correctly in the D3D9 backend. See {{issue|6169}}. | ||
{{image|SonicRiders Specular1.jpg|No specular highlights in D3D11 and OpenGL}} | |||
{{image|SonicRiders Specular2.jpg|Proper emulation|br}} | |||
=== Audio Desync in cutscenes === | |||
The audio will get further and further ahead of the video during cutscenes. Use [[DSP LLE]] to fix this problem. | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|gfxbackend = D3D9 | |||
|gfxbackendnotes = Needed for specular highlights | |||
|dspengine = LLE | |||
|dspenginenotes = Avoids sound issues during extended play | |||
}} | }} | ||