Metroid Prime 3: Corruption (Metroid Prime: Trilogy): Difference between revisions

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EFB to Ram update. Multiple users have reported it and I've seen it myself in testing. It doesn't always happen, but it can. So EFB to Ram suggestion is back.
(Game page thumbnails)
(EFB to Ram update. Multiple users have reported it and I've seen it myself in testing. It doesn't always happen, but it can. So EFB to Ram suggestion is back.)
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{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}
=== Visors ===
Visors will only work if EFB to Ram is enabled. Though EFB to Ram is forced by the GameINI, visor corruption may still occur. Turn on EFB to Ram in the Dolphin GUI to avoid any problems.


=== Dot ===
=== Dot ===
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem.
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem.
{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}}
{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}}
=== Visors ===
Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game.


=== <s>Audio Problems, Stalls</s> ===
=== <s>Audio Problems, Stalls</s> ===
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efbcopy = Ram
|efbcopynotes = Needed to avoid visor issues
|enablespeakerdata      = Disabled
|enablespeakerdata      = Disabled
|enablespeakerdatanotes = Causes constant wiimote disconnects
|enablespeakerdatanotes = Causes constant wiimote disconnects

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