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(Added the banding/pixelation problem; it seems to be fairly common among first party games. Some general clean up and updates.) |
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=== Static Coins/Objects === | === Static Coins/Objects === | ||
With EFB to Texture some 2D elements, such as floating coins and question boxes, will not be animated. Use EFB to Ram with "Enable Cache" unchecked to fix it. | With EFB to Texture some 2D elements, such as floating coins and question boxes, will not be animated. Use EFB to Ram with "Enable Cache" unchecked to fix it. | ||
=== Banding/Pixelated Shading === | |||
Shading will look weird by default, almost as if it's pixelated. Turn on "Force Texture Filtering" to resolve this. | |||
{{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems}} | |||
{{image|NSMBW Pixelated Shading2.jpg|Proper shading emulation|br}} | |||
=== Background Shadows === | === Background Shadows === | ||
Turning on SSAA with the D3D9 | Turning on 9x SSAA with the D3D9 graphics backend creates awkward shadows in the background terrain. This only occurs with D3D9 at 9x SSAA, all other anti-aliasing modes are unaffected. | ||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
|forcefilter = On | |||
|forcefilternotes = Fixes shading | |||
|efbcopy = RAM | |efbcopy = RAM | ||
|efbcopynotes = Makes blue coins visible, and needed to make 2D elements animate | |efbcopynotes = Makes blue coins visible, and needed to make 2D elements animate |