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(More description work. It's a little long, but I trimmed it down to the bare essentials on trying to describe what the game is. Kolano, if you want to trim it, take out the 3rd paragraph as that's the least needed. Though I hate to lose the saving bit...) |
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'''''F-Zero AX''''' is a futuristic racing arcade game developed by Amusement Vision and published by Sega for the [[Triforce]] arcade system board. The arcade counterpart to [[F-Zero GX]], the games are closely related, sharing the same engine, art assets, and many of the same racers and tracks. AX even has connectivity with GX by putting a GameCube memory card with a F-Zero GX save into the | '''''F-Zero AX''''' is a futuristic racing arcade game developed by Amusement Vision and published by Sega for the [[Triforce]] arcade system board. The arcade counterpart to [[F-Zero GX]], the games are closely related, sharing the same engine, art assets, and many of the same racers and tracks. AX even has connectivity with GX by putting a GameCube memory card with a F-Zero GX save into the cabinet, allowing the player to unlock AX content in GX and vice versa. | ||
Two versions of F-Zero AX's arcade cabinet exists: standard and deluxe. The standard version is a regular sit-down model, while the deluxe version | Two versions of F-Zero AX's arcade cabinet exists: standard and deluxe. The standard version is a regular sit-down model, while the deluxe version has a tilting seat simulating the craft's cockpit. A special third version of AX, "F-Zero Monster Ride", features a cabin suspended in midair for highly accurate motion simulation. Up to four standard cabinets can be linked together for multiplayer play. | ||
The game introduces ten playable vehicles, and brings back four from F-Zero GX. It includes six new selectable courses and two game modes. Each track must be completed before time runs out. Time extensions are awarded for reaching multiple checkpoints on a course, however the player will receive time penalties for falling off-course or depleting their energy meter. Saving is handled by magnetic stripe cards produced by the cabinet called "F-Zero license cards", which keep track of custom machine data, pilot points, and race data. | |||
Much of F-Zero AX can be unlocked in the F-Zero GX via AR codes, albeit with extreme difficulty and crash problems. | Much of F-Zero AX can be unlocked in the F-Zero GX via AR codes, albeit with extreme difficulty and crash problems. |