Looney Tunes: Back in Action: Difference between revisions

Jump to navigation Jump to search
no edit summary
(Removing dlistcaching from config. It has been removed.)
No edit summary
 
(32 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|developer = Warner Bros. Interactive Entertainment
|image    = [[File:Looney_Tunes_Back_in_Action.jpg|300px]]
|publisher = Electronic Arts
|developer = Warthog
|series    = ''Looney Tunes''
|publisher = Electronic Arts, Warner Bros. Interactive Entertainment
|released  = {{vgrelease|NA=November 24, 2003|PEU=January 30, 2004}}
|series    = Looney Tunes
|released  = {{vgrelease|NA=November 24, 2003|EU=January 30, 2004}}
|genre    = Platform
|genre    = Platform
|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|image    = [[File:Looney_Tunes_Back_in_Action.jpg|300px]]
|forumlink = https://forums.dolphin-emu.org/Thread-gc-looney-tunes-back-in-action
|forumlink = http://forums.dolphin-emu.org/Thread-gc-looney-tunes-back-in-action
}}
}}


Line 14: Line 14:


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Direct3D 11 Graphical Bugs ===
When using '''Direct3D 11''', Bugs and Daffy's shadows will flicker, and entering any area with water in it will push many UI and game elements into the Top-Left Corner of the screen. Using any other Video Backend fixes these problems.
{{image|BackInActionDirect3D11LayerScale.png|Direct3D 11}}
{{image|BackInActionVulkanLayerScale.png|Vulkan|br}}


===Sound glitch===
=== <s>Sound Glitch</s> ===
A sound glitch occurs when you pause the game (not via the emulator, but by pressing start). The sound can last up to a few seconds or up until you go back to the map screen, pausing and unpausing doesn't help. Tested with DSP LLE recompiler in {{revision|3.5}}.
A sound glitch occurs when you pause the game (not via the emulator, but by pressing start). The sound can last up to a few seconds or up until you go back to the map screen, pausing and unpausing doesn't help. Tested with DSP LLE recompiler in {{revision|3.5}}.
This has been fixed in {{revision|5.0-5578}}.
}}}}
== Enhancements ==
=== 60 FPS ===
The following AR code will make the game run at 60FPS instead of 30.
==== Region-Free ====
<pre>
$60FPS
0411C438 60000000
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend      = Anything but Direct3D 11
|gfxbackendnotes  = Shadow and water related graphical bugs will not occur
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.5|****}}
{{VersionCompatibilityVersion|3.5|****|}}
{{VersionCompatibilityVersion|5.0-4607|****|}}
{{VersionCompatibilityVersion|5.0-5578|****|DSP accelerator fixed - all known sound issues resolved}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 32: Line 56:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5|OS=Windows 8 x64|CPU=Intel Core i7 @ 2.2GHz|GPU=Intel HD Graphics 4000|result=Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds.|tester=OMGWEEGEE2}}
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7 @ 2.2 GHz|GPU=Intel HD Graphics 4000|result=Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds.|tester=OMGWEEGEE2}}
{{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=Intel Core i7 @ 2.2GHz|GPU=Intel HD Graphics 4000|result=Re-tested in Dolphin {{revision|4.0}}, works better, at actual constant 100% speed. However, the sound issue is still present.|tester=OMGWEEGEE2}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i7 @ 2.2 GHz|GPU=Intel HD Graphics 4000|result=Re-tested in Dolphin {{revision|4.0}}, works better, at actual constant 100% speed. However, the sound issue is still present.|tester=OMGWEEGEE2}}
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 1080|result=Playable. The sound problem is still present. With D3D backend, character shadows are flickering. To fix this, use OpenGL or Vulkan backend.|tester=SuperSonic}}
{{testing/entry|revision=5.0-21325|OS=Windows 10|CPU=AMD Ryzen 5 2600 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 1660 Ti|result=Vulkan, 2x Resolution, Stable 30FPS outside of one section in "Kaboomer Tennis" where the framerate seemed to drop, but the Performance Statistics never dropped under 29.95 FPS, 100% Completed.|tester=Knocknock07}}
{{testing/end}}
{{testing/end}}
== Gameplay Screenshots ==


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
|vid1=eIsIayHfEPI|cap1=Dolphin Emulator 4.0.2 - Looney Tunes: Back in Action (1080p HD) - Nintendo GameCube
|vid2=iy-pIsWPxsg|cap2=Looney Tunes: Back in Action [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Navigation menu