Xenoblade Chronicles: Difference between revisions

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{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3570k|GPU=nVidia GeForce GTX 650 Ti|result=Minor lag only 4xIR/Used DX11 and Opengl|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3570k|GPU=nVidia GeForce GTX 650 Ti|result=Minor lag only 4xIR/Used DX11 and Opengl|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=Minor lag 2xIR/Opengl|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=Minor lag 2xIR/Opengl|tester=Zcair}}
{{testing/entry|revision=4.0-1857|OS=Windows 8 x64|CPU=Intel Core i7-2600K @ 4.3GHz|GPU=nVidia GeForce GTX 680|result=Best it's ever played.  Seems to maintain full frame rate with zero audio lag or skipping using HLE. Game config: Mostly Dolphin defaults, with 'VBeam speed hack' and 'Enable block merging' checked.  Using the DirectX backend, 1440p full screen resolution, 3x native, 2xAA.  Works equally well with high resolution texture pack, as long as texture cache accuracy is set to 'Fast'.|tester=Damaniel}}
{{testing/end}}
{{testing/end}}


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