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Xenoblade Chronicles: Difference between revisions
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→Problems: Formatting
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=== Minor audio pops === | === Minor audio pops === | ||
With both DSP HLE and DSP LLE, the audio will have minor pops throughout it, most noticibly in the music. It occurs in all audio backends and there is no way around it at this time. Fortunately it is very minor. | With both DSP HLE and DSP LLE, the audio will have minor pops throughout it, most noticibly in the music. It occurs in all audio backends and there is no way around it at this time. Fortunately it is very minor. | ||
=== Random Freeze === | |||
The game may freeze randomly (you can play 2-3h without any problem or 30m then freeze). You can't move but the music continues to be played. On {{revision|4.0--2314}}. | |||
=== <s>OpenGL Missing Effects with "Auto" Internal Resolution</s> === | === <s>OpenGL Missing Effects with "Auto" Internal Resolution</s> === | ||
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{{image|Xenoblade AutoIR OpenGL Monado1.jpg|Monado vision missing desaturation & blurring effects}} | {{image|Xenoblade AutoIR OpenGL Monado1.jpg|Monado vision missing desaturation & blurring effects}} | ||
{{image|Xenoblade AutoIR OpenGL Monado2.jpg|Proper emulation|br}} | {{image|Xenoblade AutoIR OpenGL Monado2.jpg|Proper emulation|br}} | ||
== Configuration == | == Configuration == |