Progress Continues
We've already had 21453 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
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User contributions for One More Try
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13 May 2018
- 11:3311:33, 13 May 2018 diff hist +3,871 Xenoblade Chronicles →60 FPS unlock: It got replaced with a super old version
- 11:2911:29, 13 May 2018 diff hist +106 m Xenoblade Chronicles →Bloom: Anti-stutter code added
7 May 2018
- 06:1606:16, 7 May 2018 diff hist +1,264 The Legend of Zelda: Twilight Princess (GC) →Reduce Bloom Ghosting: I don't think 'store efb to texture only' matters anymore.
- 05:5005:50, 7 May 2018 diff hist +455 m House of the Dead: Overkill →Bloom
6 January 2018
- 10:5210:52, 6 January 2018 diff hist +426 m Xenoblade Chronicles →60 FPS unlock: update code
14 December 2017
- 18:5418:54, 14 December 2017 diff hist +1 m Xenoblade Chronicles →60 FPS unlock
- 18:5318:53, 14 December 2017 diff hist +277 m Xenoblade Chronicles →60 FPS unlock
7 November 2017
- 02:0002:00, 7 November 2017 diff hist +119 m Xenoblade Chronicles No edit summary
2 November 2017
- 14:3414:34, 2 November 2017 diff hist +4,041 Xenoblade Chronicles →60 FPS unlock
27 September 2017
- 16:3816:38, 27 September 2017 diff hist +217 m Xenoblade Chronicles No edit summary
19 September 2017
- 14:0314:03, 19 September 2017 diff hist +1,500 Xenoblade Chronicles →60 FPS unlock
9 August 2017
- 23:4223:42, 9 August 2017 diff hist +100 Xenoblade Chronicles May have been a bit early to have the 60fps code on here. This works fairly well though.
24 July 2017
- 18:5618:56, 24 July 2017 diff hist +139 Arc Rise Fantasia →60 FPS
23 July 2017
- 13:4413:44, 23 July 2017 diff hist +208 m Arc Rise Fantasia →Enhancements
- 13:1213:12, 23 July 2017 diff hist +1,569 Arc Rise Fantasia →Enhancements
26 June 2017
- 19:0319:03, 26 June 2017 diff hist −79 m Arc Rise Fantasia →Enhancements
- 18:1718:17, 26 June 2017 diff hist +1,495 Arc Rise Fantasia Works "reasonably well." Only major issues are with Dolphin development build bugs, not the 60 fps code. If anyone feels a particular minor issue is too much, point out the specific one.