Fortune Street: Difference between revisions

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I do not know why PAL60 was marked as fixed, or how it is even here! Dolphin only started emulating that properly 2 months ago!
(I do not know why PAL60 was marked as fixed, or how it is even here! Dolphin only started emulating that properly 2 months ago!)
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=== Memory Box Fog ===
=== Memory Box Fog ===
The memory box mini-game has an unreasonable amount of fog in OpenGL and D3D11.  To see it rendered correctly, use the software renderer. refer to {{issue|6147}}
The memory box mini-game has an unreasonable amount of fog in OpenGL and D3D11.  To see it rendered correctly, use the software renderer. refer to {{issue|6147}}


=== <s>PAL 60Hz Prompt</s> ===
=== PAL 60Hz Prompt ===
The PAL version of the game will refuse to start in 50Hz mode, prompting the user to alter the mode. Setup via the Wii config screen is currently unsupported, but the "Progressive Scan" Dolphin option can be used to to enable 60Hz mode. Refer {{issue|5089}}.
The PAL version of the game will refuse to start in 50Hz mode, prompting the user to alter the mode. Check "Enable Progressive Scan" to enable 60Hz mode.


{{image|Fortune Street PAL Issue.png|Prompt received when starting game in 50Hz mode.|br}}
{{image|Fortune Street PAL Issue.png|Prompt received when starting game in 50Hz mode.|br}}
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|progressivescan = On
|progressivescan = On (PAL)
|progressivescannotes = Avoid 60Hz prompt on PAL
|progressivescannotes = Avoid 60Hz prompt on PAL
}}
}}

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