Luigi's Mansion: Difference between revisions

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{{testing/entry|revision=4.0-5759|OS=Windows 7 x64|CPU=Intel Core i7-4770K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Fully Playable at 50FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering.|tester=Left4Pillz}}
{{testing/entry|revision=4.0-5759|OS=Windows 7 x64|CPU=Intel Core i7-4770K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Fully Playable at 50FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering.|tester=Left4Pillz}}
{{testing/entry|revision=4.0-6112|OS=Windows 7 x64|CPU=Intel Core i7-3770K @3.5GHz|GPU=NVIDIA GeForce GTX 770|result=Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}}
{{testing/entry|revision=4.0-6112|OS=Windows 7 x64|CPU=Intel Core i7-3770K @3.5GHz|GPU=NVIDIA GeForce GTX 770|result=Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}}
{{testing/entry|revision=4.0-7481|OS=Windows 10 x64|CPU=Intel Core M-5y71 @1.2GHz|GPU=Intel HD Graphics 5300|result=Unplayable, crashes at start screen after pressing Start. Applies to 4.0-5283 (and possibly earlier) thru current (4.0-7481) and possibly many, many more builds. This issue does not exist for the last stable version, 4.0.2. Possibly Graphics and/or OS dependent. |tester=Anonymous user}}
{{testing/entry|revision=4.0-7481|OS=Windows 10 x64|CPU=Intel Core M-5y71 @1.2GHz|GPU=Intel HD Graphics 5300|result=Unplayable, crashes entire emulator in OS when at start screen upon pressing start. Applies to 4.0-5283 thru current (4.0-7481) and likely many, many more builds prior to 4.0-5283. This issue does not exist for the last stable version, 4.0.2. Presumably GPU and/or OS dependent. |tester=Anonymous user}}
{{testing/end}}
{{testing/end}}


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