Sonic Heroes: Difference between revisions

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121 bytes removed ,  25 September 2015
→‎Black Areas: Hrm, unclear on this, issue supposedly fixed in 4.0-1474, but there seems to be various reports of it still occurring /w different settings.
(→‎Black Areas: Anti-aliasing causes it.)
(→‎Black Areas: Hrm, unclear on this, issue supposedly fixed in 4.0-1474, but there seems to be various reports of it still occurring /w different settings.)
Line 16: Line 16:


=== Black Areas===
=== Black Areas===
Black areas appear on the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been addressed, however problems may still appear if Scaled EFB Copy is active when using an internal resolution above 1x Native. To avoid this error, use 1x Native, or disable Scaled EFB Copies and use 2.5x or 3x Native internal resolution. See {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/ April Dolphin Progress Report].
Black areas appear on the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been addressed. See {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/ April Dolphin Progress Report]. However problems may still appear if Scaled EFB Copy is active when using an internal resolution above 1x Native. To avoid this error, use 1x Native, or disable Scaled EFB Copies and use 2.5x or 3x Native internal resolution. On Linux, enabling anti-aliasing also will causes the black areas problem.
 
{{image|Sonic Heroes Black Areas.png|Black areas}}
{{image|Sonic Heroes Black Areas.png|Black areas}}
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}}
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}}
On Linux, if you are using an nVidia graphics card with their proprietary driver, enabling anti-aliasing override will cause the black areas problem, as will enabling anti-aliasing in dolphin-emu.


=== Corrupted UI elements ===
=== Corrupted UI elements ===

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