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edits
Progress Continues
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(Copying over shader compilation stuttering and black bar changes from Metroid Prime 3: Corruption (Wii). Also readded visor notice and efb to texture config (it still needs to be there even if default! we have to keep a record)) |
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Eventually stuttering will reduce as a shader cache is built up, but there is no solution to this problem at this time. | Eventually stuttering will reduce as a shader cache is built up, but there is no solution to this problem at this time. | ||
=== Visors === | === Visors === | ||
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After {{revision|4.0-7517}}, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the [https://dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015/#40-7517-derive-field-timings-from-video-interface-registers-by-booto September Progress Report]. | After {{revision|4.0-7517}}, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the [https://dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015/#40-7517-derive-field-timings-from-video-interface-registers-by-booto September Progress Report]. | ||
{{image|MP2GC NoSquish.jpg|NTSC Correct emulation}} | |||
{{image|MP2GC Squish.jpg|NTSC Black bar and squishing|br}} | |||
=== {{s}}Refraction Slowdown{{/s}} === | === {{s}}Refraction Slowdown{{/s}} === |