Pokémon Colosseum: Difference between revisions

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{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7300 @ 3.1GHz|GPU=NVIDIA GeForce 9600 GT|result=Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no.|tester=szymbar15}}
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7300 @ 3.1GHz|GPU=NVIDIA GeForce 9600 GT|result=Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no.|tester=szymbar15}}
{{testing/entry|revision=7687|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Positive, 16-30FPS. Music is glitching.|tester=Endres}}
{{testing/entry|revision=7687|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Positive, 16-30FPS. Music is glitching.|tester=Endres}}
{{testing/entry|revision=3.0-368|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 525M|result=Turn off Dual Core on x64 version.  Crashes at start with it on.  Use x86 version instead for Dual Core option. Runs at 20-30FPS at 1600x900 otherwise.  Music is a bit glitchy on HLE (LLE fixes it, but causes slowdowns and as a result of it, choppy audio).  Try XAudio2 for slightly better quality. |tester=Marioman2K11}}
{{testing/entry|revision=3.0-368|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 525M|result=Turn off Dual Core on x64 version.  Crashes at start with it on.  Use x86 version instead for Dual Core option. Runs at 20-30FPS at 1600x900 otherwise.  Music is a bit glitchy on HLE (LLE fixes it, but causes slowdowns and as a result of it, choppy audio).  Try XAudio2 for slightly better quality. |tester=Marioman2K11}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 2.83GHz|GPU=NVIDIA GeForce GTX 460 SE|result=Negative. Freezes on startup regardless of the above settings. Rating should be reduced to '2' or lower.|tester=silvermistshadow}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 2.83GHz|GPU=NVIDIA GeForce GTX 460 SE|result=Negative. Freezes on startup regardless of the above settings. Rating should be reduced to '2' or lower.|tester=silvermistshadow}}
{{testing/entry|revision=3.0-438|OS=Windows Vista x64|CPU=Intel Core 2 Quad CPU Q9300 @ 2.5GHz|GPU=NVIDIA GeForce 250 GTX|result=Positive. However, heavy graphic glitches if External Frame Buffer is enabled.|tester=Sigma 7}}
{{testing/entry|revision=3.0-438|OS=Windows Vista x64|CPU=Intel Core 2 Quad CPU Q9300 @ 2.5GHz|GPU=NVIDIA GeForce 250 GTX|result=Positive. However, heavy graphic glitches if External Frame Buffer is enabled.|tester=Sigma 7}}
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{{testing/entry|revision=3.5-2319|OS=Windows 7 x64|CPU=Intel Core i3-2330M @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}}
{{testing/entry|revision=3.5-2319|OS=Windows 7 x64|CPU=Intel Core i3-2330M @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core-i7 @ 2.1GHz|GPU=Intel HD 4000|result=Playable, but with speed drops. No other glitches or specific settings required.|tester=xxxAceBlade}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core-i7 @ 2.1GHz|GPU=Intel HD 4000|result=Playable, but with speed drops. No other glitches or specific settings required.|tester=xxxAceBlade}}
{{testing/entry|revision=4.0-3628|branch=VR-Hydra|OS=Windows 8.1 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 760|result=Unplayable, back screen. When pausing the game the world is visible.|tester=Vrbites.com}}
{{testing/entry|revision=4.0-3628 VR-Hydra|OS=Windows 8.1 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 760|result=Unplayable, back screen. When pausing the game the world is visible.|tester=Vrbites.com}}
{{testing/entry|revision=4.0-6029|OS=Windows 8.1 x64|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Tested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-6029|OS=Windows 8.1 x64|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Tested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-7495|OS=Windows 10 x64|CPU=Intel Core i7-4790K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|result=Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up.|tester=Different55}}
{{testing/entry|revision=4.0-7495|OS=Windows 10 x64|CPU=Intel Core i7-4790K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|result=Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up.|tester=Different55}}

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