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Progress Continues
We've already had 21536 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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Karasuhebi (talk | contribs) (Removing until someone confirms that the Dolphin widescreen hack is misbehaving on this game and these codes are needed. More info: https://wiki.dolphin-emu.org/index.php?title=User_talk:UmbraWitchJeanne#Animal_Crossing_16:9_AR_code) |
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Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable. | Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable. | ||
=== Missing Particle Effects=== | === <s>Missing Particle Effects</s>=== | ||
Using the OpenGL backend causes the red particle effects in the level select to not render. | Using the OpenGL backend causes the red particle effects in the level select to not render. Fixed by OpenGL Line-width/Point-Size implementation. | ||
== Configuration == | == Configuration == |
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