Killer7: Difference between revisions

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62 bytes added ,  9 October 2015
(Removing until someone confirms that the Dolphin widescreen hack is misbehaving on this game and these codes are needed. More info: https://wiki.dolphin-emu.org/index.php?title=User_talk:UmbraWitchJeanne#Animal_Crossing_16:9_AR_code)
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Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable.  
Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable.  


=== Missing Particle Effects===
=== <s>Missing Particle Effects</s>===
Using the OpenGL backend causes the red particle effects in the level select to not render.
Using the OpenGL backend causes the red particle effects in the level select to not render.  Fixed by OpenGL Line-width/Point-Size implementation.


== Configuration ==
== Configuration ==
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