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Progress Continues
We've already had 21543 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=6316|OS=Windows 7 x64|CPU=AMD Phenom II X6 1055T @ 2.8GHz|GPU=ATI Radeon HD 5700|result=Perfect|tester=}} | {{testing/entry|revision=6316|OS=Windows 7 x64|CPU=AMD Phenom II X6 1055T @ 2.8GHz|GPU=ATI Radeon HD 5700|result=Perfect|tester=}} | ||
{{testing/entry|revision=7035|OS=Windows 7 x64|CPU=AMD Phenom II X6 1055T @ 2.8GHz|GPU=ATI Radeon HD 5830|result=Perfect|tester=}} | {{testing/entry|revision=7035|OS=Windows 7 x64|CPU=AMD Phenom II X6 1055T @ 2.8GHz|GPU=ATI Radeon HD 5830|result=Perfect|tester=}} | ||
{{testing/entry|revision=3.0|OS=Linux Ubuntu 11. | {{testing/entry|revision=3.0|OS=Linux Ubuntu 11.04_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=NVIDIA GeForce GTS 250|result=Perfect.|tester=RyDroid}} | ||
{{testing/entry|revision=4.0-722|OS=Windows 8.1 x64|CPU=Intel Core-i7 4700HQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 765M|result=60FPS as long as the internal resolution is kept at 2x native or lower. Some odd lockups occurred—I'll grab a screenshot next time it happens to make an issue report.|tester=Autofire}} | {{testing/entry|revision=4.0-722|OS=Windows 8.1 x64|CPU=Intel Core-i7 4700HQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 765M|result=60FPS as long as the internal resolution is kept at 2x native or lower. Some odd lockups occurred—I'll grab a screenshot next time it happens to make an issue report.|tester=Autofire}} | ||
{{testing/entry|revision=4.0-771|OS=Windows 8.1 x64|CPU=Intel Core-i7 4700HQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 765M|result=60FPS still. It would appear that the "lockups" mentioned above are an issue in D3D only—played for hours in OGL with no such problems.|tester=Autofire}} | {{testing/entry|revision=4.0-771|OS=Windows 8.1 x64|CPU=Intel Core-i7 4700HQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 765M|result=60FPS still. It would appear that the "lockups" mentioned above are an issue in D3D only—played for hours in OGL with no such problems.|tester=Autofire}} |