Metal Gear Solid: The Twin Snakes: Difference between revisions

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{{testing/entry|revision=6423|OS=Windows 7|CPU=Intel Core 2 Duo E7300|GPU=NVIDIA GeForce 9600 GT|result=No Problems|tester=}}
{{testing/entry|revision=6423|OS=Windows 7|CPU=Intel Core 2 Duo E7300|GPU=NVIDIA GeForce 9600 GT|result=No Problems|tester=}}
{{testing/entry|revision=r6505|OS=Windows 7|CPU=Intel Pentium E6300 @ 3.3GHz|GPU=ATI Radeon HD 4850|result=Stable and very close to solid 60FPS (except in cutscenes) with OpenGL, HLE XAudio2, Fast Safe Texture Cache, and Lock Threads to Cores. Toggle EFB to RAM for Goggles.|tester=axfelix}}
{{testing/entry|revision=r6505|OS=Windows 7|CPU=Intel Pentium E6300 @ 3.3GHz|GPU=ATI Radeon HD 4850|result=Stable and very close to solid 60FPS (except in cutscenes) with OpenGL, HLE XAudio2, Fast Safe Texture Cache, and Lock Threads to Cores. Toggle EFB to RAM for Goggles.|tester=axfelix}}
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Good,you have to enable MMU hack or the game crash at the title, the game don't have any problem but i can play at 30FPS--> 60% speed with DX9 plug-in|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Good,you have to enable MMU hack or the game crash at the title, the game don't have any problem but i can play at 30FPS--> 60% speed with DX9 plug-in|tester=Markon89}}
{{testing/entry|revision=7387|OS=Windows 7 x86|CPU=Intel Core 2 Duo P7450 @ 2.13GHz|GPU=NVIDIA GeForce G210M|result=Bad, working better in OpenGL mode. Anyway, FPS meter says 28FPS but game have a weird -annoying- slowdown; minor sound glitches and nano-communication background texture generally turns in a bad, green color|tester=bfrheostat}}
{{testing/entry|revision=7387|OS=Windows 7|CPU=Intel Core 2 Duo P7450 @ 2.13GHz|GPU=NVIDIA GeForce G210M|result=Bad, working better in OpenGL mode. Anyway, FPS meter says 28FPS but game have a weird -annoying- slowdown; minor sound glitches and nano-communication background texture generally turns in a bad, green color|tester=bfrheostat}}
{{testing/entry|revision=7393|OS=Windows 7|CPU=Intel Core 2 Duo E7400 @ 2.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Speed 70-100% FPS 25-50 DX9 plugin, good emulation and very playable|tester=Licous}}
{{testing/entry|revision=7393|OS=Windows 7|CPU=Intel Core 2 Duo E7400 @ 2.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Speed 70-100% FPS 25-50 DX9 plugin, good emulation and very playable|tester=Licous}}
{{testing/entry|revision=7571|OS=Windows 7|CPU=Intel Core i7-920 @ 4.8GHz|GPU=NVIDIA GeForce GTX 480|result=No problem but very big crash in cutscene|tester=YaruM}}
{{testing/entry|revision=7571|OS=Windows 7|CPU=Intel Core i7-920 @ 4.8GHz|GPU=NVIDIA GeForce GTX 480|result=No problem but very big crash in cutscene|tester=YaruM}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=AMD Athlon X3 455 @ 3.5GHz|GPU=AMD Radeon HD 6850|result=Above average, minor sound skipping in the cutscenes when frames drop, no crashes or error messages encountered, some transparency problems around certain objects in game, 50-60FPS|tester=otomo}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=AMD Athlon X3 455 @ 3.5GHz|GPU=AMD Radeon HD 6850|result=Above average, minor sound skipping in the cutscenes when frames drop, no crashes or error messages encountered, some transparency problems around certain objects in game, 50-60FPS|tester=otomo}}
{{testing/entry|revision=7690|OS=Windows 7|CPU=Intel Core 2 Duo T9400|GPU=NVIDIA GeForce 9800M GTS|result=No Problems, but only 35-60FPS!|tester=}}
{{testing/entry|revision=7690|OS=Windows 7|CPU=Intel Core 2 Duo T9400|GPU=NVIDIA GeForce 9800M GTS|result=No Problems, but only 35-60FPS!|tester=}}
{{testing/entry|revision=7683|OS=Windows 7 x86|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Bad, codec conversations stops after some seconds, sound glitches, game crash in cutscenes, 30-50FPS|tester=0005}}
{{testing/entry|revision=7683|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Bad, codec conversations stops after some seconds, sound glitches, game crash in cutscenes, 30-50FPS|tester=0005}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II 1055t @ 3.5GHz|GPU=AMD Radeon HD 6870|result=Fully Playable 55-60FPS with very minor visual artifacts on some cutscenes. Sound is buggy most of the time, even when using the LLE engine. HLE sounds better during general gameplay but LLE fixes the crashes during cutscenes. Using DX9 with with cache display lists and OpenMP texture decoder enabled.}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II 1055t @ 3.5GHz|GPU=AMD Radeon HD 6870|result=Fully Playable 55-60FPS with very minor visual artifacts on some cutscenes. Sound is buggy most of the time, even when using the LLE engine. HLE sounds better during general gameplay but LLE fixes the crashes during cutscenes. Using DX9 with with cache display lists and OpenMP texture decoder enabled.}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce 470 GTX|result=Playable, no cutscene crashes. Texture Glitches on closeups. Overall Music and sound glitches, heavy sound glitches and major slowdown on alert and weapon firing, also sound (+subtitles(!)) lags behind in cutscenes; Audio/FPS throttle doesn't fix this. 50-60FPS|tester=}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce 470 GTX|result=Playable, no cutscene crashes. Texture Glitches on closeups. Overall Music and sound glitches, heavy sound glitches and major slowdown on alert and weapon firing, also sound (+subtitles(!)) lags behind in cutscenes; Audio/FPS throttle doesn't fix this. 50-60FPS|tester=}}

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