Sonic Heroes: Difference between revisions

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== Problems ==
== Problems ==
=== Black Areas===
=== Black Areas===
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014 April Dolphin Progress Report]. However, the problem still occurs if using resolutions above 1x Native, using any level of anti-aliasing other than none, or messing with the Scaled EFB Copy setting. Under OpenGL backend, if Anisotropic Filtering was changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before, until the emulation has been stopped and then restarted.
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014 April Dolphin Progress Report]. However, the problem still occurs if using resolutions above 1x Native, using any level of anti-aliasing other than none, or messing with the Scaled EFB Copy setting. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted.
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
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