Metal Gear Solid: The Twin Snakes: Difference between revisions

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{{testing/entry|revision=6423|OS=Windows 7|CPU=Intel Core 2 Duo E7300|GPU=NVIDIA GeForce 9600 GT|result=No Problems|tester=}}
{{testing/entry|revision=6423|OS=Windows 7|CPU=Intel Core 2 Duo E7300|GPU=NVIDIA GeForce 9600 GT|result=No Problems|tester=}}
{{testing/entry|revision=r6505|OS=Windows 7|CPU=Intel Pentium E6300 @ 3.3GHz|GPU=ATI Radeon HD 4850|result=Stable and very close to solid 60FPS (except in cutscenes) with OpenGL, HLE XAudio2, Fast Safe Texture Cache, and Lock Threads to Cores. Toggle EFB to RAM for Goggles.|tester=axfelix}}
{{testing/entry|revision=6505|OS=Windows 7|CPU=Intel Pentium E6300 @ 3.3GHz|GPU=ATI Radeon HD 4850|result=Stable and very close to solid 60FPS (except in cutscenes) with OpenGL, HLE XAudio2, Fast Safe Texture Cache, and Lock Threads to Cores. Toggle EFB to RAM for Goggles.|tester=axfelix}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Good,you have to enable MMU hack or the game crash at the title, the game don't have any problem but i can play at 30FPS--> 60% speed with DX9 plug-in|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Good,you have to enable MMU hack or the game crash at the title, the game don't have any problem but i can play at 30FPS--> 60% speed with DX9 plug-in|tester=Markon89}}
{{testing/entry|revision=7387|OS=Windows 7|CPU=Intel Core 2 Duo P7450 @ 2.13GHz|GPU=NVIDIA GeForce G210M|result=Bad, working better in OpenGL mode. Anyway, FPS meter says 28FPS but game have a weird -annoying- slowdown; minor sound glitches and nano-communication background texture generally turns in a bad, green color|tester=bfrheostat}}
{{testing/entry|revision=7387|OS=Windows 7|CPU=Intel Core 2 Duo P7450 @ 2.13GHz|GPU=NVIDIA GeForce G210M|result=Bad, working better in OpenGL mode. Anyway, FPS meter says 28FPS but game have a weird -annoying- slowdown; minor sound glitches and nano-communication background texture generally turns in a bad, green color|tester=bfrheostat}}
{{testing/entry|revision=7393|OS=Windows 7|CPU=Intel Core 2 Duo E7400 @ 2.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Speed 70-100% FPS 25-50 DX9 plugin, good emulation and very playable|tester=Licous}}
{{testing/entry|revision=7393|OS=Windows 7|CPU=Intel Core 2 Duo E7400 @ 2.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Speed 70-100% FPS 25-50 DX9 plugin, good emulation and very playable|tester=Licous}}
{{testing/entry|revision=7571|OS=Windows 7|CPU=Intel Core i7-920 @ 4.8GHz|GPU=NVIDIA GeForce GTX 480|result=No problem but very big crash in cutscene|tester=YaruM}}
{{testing/entry|revision=7571|OS=Windows 7|CPU=Intel Core i7-920 @ 4.8GHz|GPU=NVIDIA GeForce GTX 480|result=No problem but very big crash in cutscene|tester=YaruM}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II 1055t @ 3.5GHz|GPU=AMD Radeon HD 6870|result=Fully Playable 55-60FPS with very minor visual artifacts on some cutscenes. Sound is buggy most of the time, even when using the LLE engine. HLE sounds better during general gameplay but LLE fixes the crashes during cutscenes. Using DX9 with with cache display lists and OpenMP texture decoder enabled.}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=AMD Athlon X3 455 @ 3.5GHz|GPU=AMD Radeon HD 6850|result=Above average, minor sound skipping in the cutscenes when frames drop, no crashes or error messages encountered, some transparency problems around certain objects in game, 50-60FPS|tester=otomo}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=AMD Athlon X3 455 @ 3.5GHz|GPU=AMD Radeon HD 6850|result=Above average, minor sound skipping in the cutscenes when frames drop, no crashes or error messages encountered, some transparency problems around certain objects in game, 50-60FPS|tester=otomo}}
{{testing/entry|revision=7683|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Bad, codec conversations stops after some seconds, sound glitches, game crash in cutscenes, 30-50FPS|tester=0005}}
{{testing/entry|revision=7690|OS=Windows 7|CPU=Intel Core 2 Duo T9400|GPU=NVIDIA GeForce 9800M GTS|result=No Problems, but only 35-60FPS!|tester=}}
{{testing/entry|revision=7690|OS=Windows 7|CPU=Intel Core 2 Duo T9400|GPU=NVIDIA GeForce 9800M GTS|result=No Problems, but only 35-60FPS!|tester=}}
{{testing/entry|revision=7683|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Bad, codec conversations stops after some seconds, sound glitches, game crash in cutscenes, 30-50FPS|tester=0005}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II 1055t @ 3.5GHz|GPU=AMD Radeon HD 6870|result=Fully Playable 55-60FPS with very minor visual artifacts on some cutscenes. Sound is buggy most of the time, even when using the LLE engine. HLE sounds better during general gameplay but LLE fixes the crashes during cutscenes. Using DX9 with with cache display lists and OpenMP texture decoder enabled.}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce 470 GTX|result=Playable, no cutscene crashes. Texture Glitches on closeups. Overall Music and sound glitches, heavy sound glitches and major slowdown on alert and weapon firing, also sound (+subtitles(!)) lags behind in cutscenes; Audio/FPS throttle doesn't fix this. 50-60FPS|tester=}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce 470 GTX|result=Playable, no cutscene crashes. Texture Glitches on closeups. Overall Music and sound glitches, heavy sound glitches and major slowdown on alert and weapon firing, also sound (+subtitles(!)) lags behind in cutscenes; Audio/FPS throttle doesn't fix this. 50-60FPS|tester=}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable. 47-60FPS. Little to no slowdown during the introduction or first section of the game in the heliport.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable. 47-60FPS. Little to no slowdown during the introduction or first section of the game in the heliport.|tester=jedivulcan}}
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Audio backend: XAUDIO2
Audio backend: XAUDIO2
If still experiencing sound stuttering, try PAL version of the game, have tried both NTSC and PAL, and Pal is better in regards of avoiding sound stuttering. ONLY slowdown is in cutscenes that have real footage but there are only four of them and they are short.|tester=FrankJaeger}}
If still experiencing sound stuttering, try PAL version of the game, have tried both NTSC and PAL, and Pal is better in regards of avoiding sound stuttering. ONLY slowdown is in cutscenes that have real footage but there are only four of them and they are short.|tester=FrankJaeger}}
{{testing/entry|revision=3.5-367|OS=Windows 8|CPU=Intel Core i5-2500 @ 3.3GHz|GPU=NVIDIA GeForce GTX 660|result=Perfect emulation, No Problems, 60FPS! Internal Resolution = "Auto (Window Size)" 1920x1080p.|tester=Cronö}}
{{testing/entry|revision=3.5-1123|OS=Windows 7|CPU=Intel Core i5 @ 2.7GHz|GPU=ATI Radeon HD 5750|result=Better than previous builds "out of the box". Stable and 30FPS. Slight audio cracking and popping.|tester=TonyTheTerrible}}
{{testing/entry|revision=3.5-1123|OS=Windows 7|CPU=Intel Core i5 @ 2.7GHz|GPU=ATI Radeon HD 5750|result=Better than previous builds "out of the box". Stable and 30FPS. Slight audio cracking and popping.|tester=TonyTheTerrible}}
{{testing/entry|revision=3.5-1154|OS=Windows 10|CPU=Intel Core i3-2110 CPU @ 3.10 GHz|GPU=NVIDIA GeForce GTX 650 2 GB|result= The only revision I could use to get this game to a playable state, as of the time I typed this. Near-flawless cutscenes with occasional slowdown. Gameplay near-flawless, but subject to slowdown when left on long enough and/or in a gun fight with enough people shooting at you. LLE to prevent cutscene crashes, though using HLE, crashes are much less common than other revisions, but not unheard of. Tested until the end of the cutscenes after fighting Ocelot. The only Live-action sequence during said cutscene (When Baker explains how the nuclear waste is being stored away poorly) is prone to slowdowns/audio cutting off every few seconds and video freezes. Subtitles keep going as normal however, so it stays bearable. Restart the game frequently, as the audio becomes progressively more static.|tester=Pokefrazer}}
{{testing/entry|revision=3.5-1154|OS=Windows 10|CPU=Intel Core i3-2110 CPU @ 3.10 GHz|GPU=NVIDIA GeForce GTX 650 2 GB|result= The only revision I could use to get this game to a playable state, as of the time I typed this. Near-flawless cutscenes with occasional slowdown. Gameplay near-flawless, but subject to slowdown when left on long enough and/or in a gun fight with enough people shooting at you. LLE to prevent cutscene crashes, though using HLE, crashes are much less common than other revisions, but not unheard of. Tested until the end of the cutscenes after fighting Ocelot. The only Live-action sequence during said cutscene (When Baker explains how the nuclear waste is being stored away poorly) is prone to slowdowns/audio cutting off every few seconds and video freezes. Subtitles keep going as normal however, so it stays bearable. Restart the game frequently, as the audio becomes progressively more static.|tester=Pokefrazer}}
{{testing/entry|revision=3.5-1344|OS=Windows 8|CPU=AMD Phenom II X4 955 @ 3.4GHz|GPU=AMD Radeon HD 6950 2GB|result=Full speed gameplay, perfect gameplay. FPS stable at 50-52FPS, 25-27 on cutscenes, playing perfectly. My settings : VBEAM speed hack enabled (right click -> properties on the ROM). Config : Framelimit = "Audio" & "Limit by FPS". GFX = D3D9, 1920x1080, Stretch to window, Internal Resolution = "Auto (Multiple of 640x528)", 4xMSAA, 8xAF, Scaled EFB. NO widescreen hack or you'll get double screen on cutscenes and general graphic glitches, use "stretch to window" instead. For hacks, EFB copy to RAM, accuracy fast will suffice. For DSP use LLE, On Dedicated Thread, XAudio2. |tester=Alexbeav}}
{{testing/entry|revision=3.5-1344|OS=Windows 8|CPU=AMD Phenom II X4 955 @ 3.4GHz|GPU=AMD Radeon HD 6950 2GB|result=Full speed gameplay, perfect gameplay. FPS stable at 50-52FPS, 25-27 on cutscenes, playing perfectly. My settings : VBEAM speed hack enabled (right click -> properties on the ROM). Config : Framelimit = "Audio" & "Limit by FPS". GFX = D3D9, 1920x1080, Stretch to window, Internal Resolution = "Auto (Multiple of 640x528)", 4xMSAA, 8xAF, Scaled EFB. NO widescreen hack or you'll get double screen on cutscenes and general graphic glitches, use "stretch to window" instead. For hacks, EFB copy to RAM, accuracy fast will suffice. For DSP use LLE, On Dedicated Thread, XAudio2. |tester=Alexbeav}}
{{testing/entry|revision=3.5-367|OS=Windows 8|CPU=Intel Core i5-2500 @ 3.3GHz|GPU=NVIDIA GeForce GTX 660|result=Perfect emulation, No Problems, 60FPS! Internal Resolution = "Auto (Window Size)" 1920x1080p.|tester=Cronö}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4710MQ @ 3.4GHz|GPU=NVIDIA GeForce GTX 860M|result=Perfect all the way through save for some crackling audio and jerky framerate during certain live-action footage. Tested at 2X native with the OpenMP hack on. All other options on default.|tester=Andy}}
{{testing/entry|revision=4.0-146|OS=Windows 7|CPU=Intel Core i7-920 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=Full speed. But there are a few cases where there's annoying bugs/crashes. In particular is the fight with the stealth soldiers in the elevator. They will most of the time end up not spawning at all, causing you to reload multiple times until they do. Another thing I'm currently stuck at is the fight with Vulcan Raven (2nd battle, inside the frozen hangar). It crashes the emulator the moment Raven starts to shoot his minigun.|tester=Ryudo}}
{{testing/entry|revision=4.0-146|OS=Windows 7|CPU=Intel Core i7-920 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=Full speed. But there are a few cases where there's annoying bugs/crashes. In particular is the fight with the stealth soldiers in the elevator. They will most of the time end up not spawning at all, causing you to reload multiple times until they do. Another thing I'm currently stuck at is the fight with Vulcan Raven (2nd battle, inside the frozen hangar). It crashes the emulator the moment Raven starts to shoot his minigun.|tester=Ryudo}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4710MQ @ 3.4GHz|GPU=NVIDIA GeForce GTX 860M|result=Perfect all the way through save for some crackling audio and jerky framerate during certain live-action footage. Tested at 2X native with the OpenMP hack on. All other options on default.|tester=Andy}}
{{testing/entry|revision=4.0-2720|OS=Windows 7|CPU=Intel Core i3-2120 @ 3.2GHz|GPU=Intel HD 2000|result=Always full speed emulation @ native resolution. A few minor glitches: Quickly appearing green lines on title screen, cracking sound while saving, graphical bugs after climbing the ladder which leads to the roof of Comm. Tower B, cutscenes showing real-life footage run too slow (just video, audio is fine), one cutscene with real-life footage leads to video and audio bugs (the cutscene with Liquid explaining the Gulf War Syndrom) hack-settings used: Skip EFB-Access=off, ignore format changes=on, EFB-Copies=RAM+activate cache, External Frame Buffer=real|tester=Boltek}}
{{testing/entry|revision=4.0-2720|OS=Windows 7|CPU=Intel Core i3-2120 @ 3.2GHz|GPU=Intel HD 2000|result=Always full speed emulation @ native resolution. A few minor glitches: Quickly appearing green lines on title screen, cracking sound while saving, graphical bugs after climbing the ladder which leads to the roof of Comm. Tower B, cutscenes showing real-life footage run too slow (just video, audio is fine), one cutscene with real-life footage leads to video and audio bugs (the cutscene with Liquid explaining the Gulf War Syndrom) hack-settings used: Skip EFB-Access=off, ignore format changes=on, EFB-Copies=RAM+activate cache, External Frame Buffer=real|tester=Boltek}}
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4.0GHz|GPU=NVIDIA GeForce GTX 750|result=Near Flawless emulation. 60FPS at 4x Native. Use configs above to eliminate any problems with the emulation.|tester=Combatheros}}
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4.0GHz|GPU=NVIDIA GeForce GTX 750|result=Near Flawless emulation. 60FPS at 4x Native. Use configs above to eliminate any problems with the emulation.|tester=Combatheros}}
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 760|result= Near perfect. OpenGL Backend, 60FPS 1920x1080 3x Native. Anti-Aliasing + Anisotropic Filtering. Store EFB Copies to Texture Only (Store EFB Copies to RAM caused Codec Green Screen for me) Audio = DSP LLE recompiler. Everything else Default. |tester=BaKoFFiCeR}}
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 760|result= Near perfect. OpenGL Backend, 60FPS 1920x1080 3x Native. Anti-Aliasing + Anisotropic Filtering. Store EFB Copies to Texture Only (Store EFB Copies to RAM caused Codec Green Screen for me) Audio = DSP LLE recompiler. Everything else Default. |tester=BaKoFFiCeR}}
{{testing/end}}
{{testing/end}}


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