Pikmin (Wii): Difference between revisions

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11 bytes removed ,  15 December 2015
PAL Version HLE fixed
(PAL Version HLE fixed)
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The game may crash randomly with the OpenGL backend, use D3D to avoid this.
The game may crash randomly with the OpenGL backend, use D3D to avoid this.


=== PAL Version ===
=== {{s}}PAL Version{{/s}} ===
Since the new Zelda HLE merge, the Wii PAL version of Pikmin 1 (R9IP01) doesn't boot with the HLE audio backend. Refer {{Issue|8968}}.
Since the new Zelda HLE merge, the Wii PAL version of Pikmin 1 (R9IP01) doesn't boot with the HLE audio backend. Refer {{Issue|8968}}. Fixed by {{revision|4.0-8342}}.


=== {{s}}Sound Issues{{/s}} ===
=== {{s}}Sound Issues{{/s}} ===
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dspengine = LLE
|dspenginenotes = Boot PAL version
}}
}}


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