The Legend of Spyro: The Eternal Night: Difference between revisions

Jump to navigation Jump to search
→‎Problems: Hrm, not that comfortable with this under Emulation Information, but also unclear I'd want it effecting the titles rating.
(→‎Problems: Hrm, not that comfortable with this under Emulation Information, but also unclear I'd want it effecting the titles rating.)
Line 13: Line 13:
The sequel to [[The Legend of Spyro: A New Beginning]] and the second of a trilogy, '''''The Legend of Spyro: The Eternal Night''''' sees the return of Spyro the Dragon and the continuation of the story that was left hanging in the previous game. The gameplay of ''The Eternal Night'' is similar to its predecessor; Spyro must travel to the end of a level in a linear fashion and defeat the boss at the end of each level, defeating enemies with his combat moves. However, there is a much larger emphasis on exploration and puzzle-solving.  
The sequel to [[The Legend of Spyro: A New Beginning]] and the second of a trilogy, '''''The Legend of Spyro: The Eternal Night''''' sees the return of Spyro the Dragon and the continuation of the story that was left hanging in the previous game. The gameplay of ''The Eternal Night'' is similar to its predecessor; Spyro must travel to the end of a level in a linear fashion and defeat the boss at the end of each level, defeating enemies with his combat moves. However, there is a much larger emphasis on exploration and puzzle-solving.  


== Problems ==
== Emulation Information ==
=== Missing Shadows with Direct 3D ===
=== Missing Shadows with Direct 3D ===
No shadows are visible when using Direct 3D, see {{Issue|9155}}. Use OpenGL to resolve.
No shadows are visible when using Direct 3D, see {{Issue|9155}}. Use OpenGL to resolve.


== Problems ==
=== <s>Wii Remote Disconnects</s> ===
=== <s>Wii Remote Disconnects</s> ===
Real WiiMote disconnects during gameplay. Fixed at least since {{revision|4.0}}.
Real WiiMote disconnects during gameplay. Fixed at least since {{revision|4.0}}.

Navigation menu